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GMMichael's latest activity
GMMichael
reacted to
Reynard's post
in the thread
D&D 5E (2024)
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
with
Like
.
I generally don't use "Rule Zero" as a tool to undermine the players or compensate for bad die rolls or -- if we are playing RAW with...
Jun 6, 2025
GMMichael
reacted to
Broken Blade Publishing's post
in the thread
Oath Hammer - new d6 dice pool fantasy rpg
with
Like
.
That is correct! The goal was to create narratively intuitive combat rules. An attack roll determines if an attack physically lands on...
Jun 6, 2025
GMMichael
replied to the thread
D&D 5E (2024)
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
.
So, Dragonbane? Again, Rule Zero saves the day here. In a world where a Suggestion spell can make your driver go truffle hunting for...
Jun 6, 2025
GMMichael
reacted to
Koloth's post
in the thread
D&D 5E (2024)
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
with
Like
.
This is a problem with a lot of 1 vs Many encounters, regardless of the game system. If the 1 fails a save, it is often boned, while if...
Jun 6, 2025
GMMichael
reacted to
Nikosandros's post
in the thread
Chaosium Names New CEO, Mike Mearls Departs Company
with
Like
.
While the appearance of a duck can seem to be random, ducks always have a purpose and it is often a sinister one. Anatidaephobia is no...
Jun 6, 2025
GMMichael
reacted to
Alzrius's post
in the thread
Chaosium Names New CEO, Mike Mearls Departs Company
with
Like
.
I clicked on this thread to read the news about Chaosium, and ended up viewing a random duck pic.
Jun 6, 2025
GMMichael
replied to the thread
D&D 5E (2024)
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
.
Rule zero can save you from bad dice. I wonder if the player-characters would say the same thing. "Remember when we stomped that...
Jun 6, 2025
GMMichael
reacted to
mellored's post
in the thread
D&D 5E (2024)
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
with
Like
.
I don't like all or nothing stuff. IMO action economy needs more of a gradient. I.e. Everyone has ~5 actions, bosses can have more...
Jun 6, 2025
GMMichael
replied to the thread
Oath Hammer - new d6 dice pool fantasy rpg
.
Does this mean that a successful attack can do no damage? It looks like the Damage Dice need to succeed, or they don't do damage. And...
Jun 6, 2025
GMMichael
reacted to
Morrus's post
in the thread
Oath Hammer - new d6 dice pool fantasy rpg
with
Like
.
I've written several dice pool systems (WOIN and ACE most notably). I am very fond of them, and the first ever dice pool game -- WEG's...
Jun 6, 2025
GMMichael
replied to the thread
D&D 5E (2024)
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
.
Maybe take a look at this thread: https://www.enworld.org/threads/rant-the-conservatism-of-d-d-fans-is-exhausting.712674/ Or, for...
Jun 6, 2025
GMMichael
replied to the thread
Chaosium Names New CEO, Mike Mearls Departs Company
.
I mean, it is called "Chaosium."
Jun 6, 2025
GMMichael
reacted to
Ruin Explorer's post
in the thread
Minimalist and One Page RPGs
with
Like
.
Logically that follows but it is fascinating how many long-term campaigns are using games with fairly crunchy rules - I wonder if that's...
Jun 6, 2025
GMMichael
replied to the thread
Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
.
I'm guessing it starts at about 50% of the salaries of those who "willingly moved on."
Jun 5, 2025
GMMichael
reacted to
AnotherGuy's post
in the thread
Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
with
Like
.
They still banging on this empty promise?
Jun 5, 2025
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