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GMMichael's latest activity
GMMichael
reacted to
Benjamin Olson's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
Personally I find improvising things with consequences for a narrative I want to keep consistent, while also juggling a bunch of rules...
Dec 6, 2025
GMMichael
reacted to
touc's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
That plus this sums it up. Yes, fundamentally, it's actually easy to do. That's what D&D marketed to the 11-year-old me with a reprint...
Dec 6, 2025
GMMichael
reacted to
Scribe's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Haha
.
@Reynard with great power comes great responsibility. Your last rant kicked off one of the biggest threads of the year, and now you...
Dec 6, 2025
GMMichael
replied to the thread
D&D General
A Rant: DMing is not hard.
.
GMing varies. DMing is as hard as your players make it. Some expect you to know all the rules (like whether a Simulacrum is real or...
Dec 6, 2025
GMMichael
reacted to
aco175's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
I guess it is a bit like everything. I like golf and anyone can be a good golf player- depending on what you think is good. If you...
Dec 6, 2025
GMMichael
reacted to
Olgar Shiverstone's post
in the thread
Whamageddon (Last) Christmas
with
Like
.
The imp on my shoulder suggested it, but I decided I like winning less than not being evil.
Dec 6, 2025
GMMichael
replied to the thread
Whamageddon (Last) Christmas
.
Ukrainian? Via LA? They have some great covers. This was unfortunately not one of them.
Dec 6, 2025
GMMichael
replied to the thread
Whamageddon (Last) Christmas
.
Grr. I'm out. Pandora slipped it into the "Traditional Christmas" playlist. Not cool.
Dec 6, 2025
GMMichael
reacted to
Zardnaar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Alot of problems in modern D&D date from various add ons over the years. Some then become the new sacred cows.
Dec 6, 2025
GMMichael
reacted to
Sorinth's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Personally I count realism as an important part of any dungeon design, it's not the #1 priority but it does matter. And it's worth...
Dec 5, 2025
GMMichael
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Aah! "Attacks of opportunity!" I'm starting to see splatbooks as the bane of D&D. This, with Combat and Tactics. Warlocks from...
Dec 5, 2025
GMMichael
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I'm curious: what makes this a specifically D&D thread? I imagine other games have something to contribute to dungeon-design theory...
Dec 5, 2025
GMMichael
reacted to
AlViking's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
As I said on the other thread I don't do dungeon maps (or really dungeons) per se, I use theater of the mind for most exploration. So...
Dec 5, 2025
GMMichael
reacted to
Morrus's post
in the thread
Whamageddon (Last) Christmas
with
Sad
.
Yes.
Dec 5, 2025
GMMichael
replied to the thread
Worlds of Design: The Warship Trinity
.
You might have inspired a future Modos module about warships: Mobility, Offense, Defense, Or Size Size is related to expense; you can...
Dec 5, 2025
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