GMMichael's latest activity

  • GMMichael
    GMMichael reacted to RenleyRenfield's post in the thread The "math" of RPGs with Like Like.
    There are so many... It does help to step away from D&D, OSR, or adjacent, as all of those are not really tryin to solve the no-fun...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    But that's not how statistics work. The more you roll the dice is the more they average out. If the DM just gets more and more killer...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    So, I'm probably going to look at this through the lens of the OP, in which . . . . . . der_kluge suggests that making fun and engaging...
  • GMMichael
    GMMichael reacted to Basic Expert's post in the thread The "math" of RPGs with Like Like.
    I don't know of any system that does wargame-esque set-piece encounters really well (in the sense that they are tactically complex, fun...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    I don't think that TPK/TEC (too easy combat) can both "happen so much" and do so in "low rounds of combat." Dice can look less than...
  • GMMichael
    Huh. I may have missed that while learning to walk 🤓 It's all about tradeoffs. Full backpacks mean lots of clanking and an...
  • GMMichael
    I love equipment, not the weight management or the Tetris game you play to make everything fit, but what you can do with it in a given...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    Dangerous spells are fair game at high level. I don't have any expectation that mid level or even high level combats should be between...
  • GMMichael
    GMMichael reacted to zarionofarabel's post in the thread The "math" of RPGs with Like Like.
    I'm definitely in the camp where combat encounters tend to be an organic thing whose particulars are decided by the narrative. I don't...
  • GMMichael
    When Morrus first offered me this role, I took it begrudgingly. I wasn't sure I could handle the organizational weight of running a...
  • GMMichael
    GMMichael reacted to Koloth's post in the thread The "math" of RPGs with Wow Wow.
    Balance is tricky. At some point, the GM assumes the players will play their characters a certain way. When the players(it only takes...
  • GMMichael
    GMMichael reacted to SableWyvern's post in the thread The "math" of RPGs with Like Like.
    In 40-odd years I have found there is one way, and one way only, to do this reliably -- get a feel for the game and your group and learn...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    If there are, I'm not sure I'd want to play them. For the rules of a D&D-like to guarantee tough, but not deadly, encounters...
  • GMMichael
    GMMichael reacted to Bill Zebub's post in the thread Space Travel? with Like Like.
    That’s gonna be the name of my next Cantina band.
  • GMMichael
    Is that a contradiction or a realization the "medieval" is a form of post-apocalyptic setting? Go back to the 400s. The Roman...
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