GMMichael's latest activity

  • GMMichael
    GMMichael reacted to FrogReaver's post in the thread The "math" of RPGs with Like Like.
    Considering I said happen more and not more often then I think this entire defense by distinction falls on its face.
  • GMMichael
    GMMichael reacted to Gradine's post in the thread Thread block with Like Like.
    Not to speak for anybody else, and I don't know the particulars of this one since I've not really been following that thread, but there...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    Ah. The argument I was referencing suggested that TPKs happen more often. Which was incorrect. Happening more or more often are two...
  • GMMichael
    GMMichael reacted to Mustrum_Ridcully's post in the thread The "math" of RPGs with Like Like.
    The more often you roll, the closer your average roll result is to the expected average. But it also makes it more likely that in some...
  • GMMichael
    GMMichael reacted to RenleyRenfield's post in the thread The "math" of RPGs with Like Like.
    There are so many... It does help to step away from D&D, OSR, or adjacent, as all of those are not really tryin to solve the no-fun...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    But that's not how statistics work. The more you roll the dice is the more they average out. If the DM just gets more and more killer...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    So, I'm probably going to look at this through the lens of the OP, in which . . . . . . der_kluge suggests that making fun and engaging...
  • GMMichael
    GMMichael reacted to Basic Expert's post in the thread The "math" of RPGs with Like Like.
    I don't know of any system that does wargame-esque set-piece encounters really well (in the sense that they are tactically complex, fun...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    I don't think that TPK/TEC (too easy combat) can both "happen so much" and do so in "low rounds of combat." Dice can look less than...
  • GMMichael
    Huh. I may have missed that while learning to walk 🤓 It's all about tradeoffs. Full backpacks mean lots of clanking and an...
  • GMMichael
    I love equipment, not the weight management or the Tetris game you play to make everything fit, but what you can do with it in a given...
  • GMMichael
    GMMichael replied to the thread The "math" of RPGs.
    Dangerous spells are fair game at high level. I don't have any expectation that mid level or even high level combats should be between...
  • GMMichael
    GMMichael reacted to zarionofarabel's post in the thread The "math" of RPGs with Like Like.
    I'm definitely in the camp where combat encounters tend to be an organic thing whose particulars are decided by the narrative. I don't...
  • GMMichael
    When Morrus first offered me this role, I took it begrudgingly. I wasn't sure I could handle the organizational weight of running a...
  • GMMichael
    GMMichael reacted to Koloth's post in the thread The "math" of RPGs with Wow Wow.
    Balance is tricky. At some point, the GM assumes the players will play their characters a certain way. When the players(it only takes...
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