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GMMichael's latest activity
GMMichael
replied to the thread
D&D General
You Were Rolling Up a New Character, and Just Rolled a 3. What Is Your Reaction?
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I shrug, and roll the other 2d6.
Dec 18, 2025
GMMichael
reacted to
Reynard's post
in the thread
D&D General
You Were Rolling Up a New Character, and Just Rolled a 3. What Is Your Reaction?
with
Haha
.
Are we going down the line? Then it depends. If we are placing them where we want: CHA time!
Dec 18, 2025
GMMichael
replied to the thread
Trailer
Mercy | Official Trailer 2
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What I'm seeing is Hardcore Henry. In. 3. D. Holy . . . pop a couple diazepam and go for a ride!
Dec 18, 2025
GMMichael
reacted to
FrogReaver's post
in the thread
The "math" of RPGs
with
Like
.
Considering I said happen more and not more often then I think this entire defense by distinction falls on its face.
Dec 17, 2025
GMMichael
reacted to
Gradine's post
in the thread
Thread block
with
Like
.
Not to speak for anybody else, and I don't know the particulars of this one since I've not really been following that thread, but there...
Dec 17, 2025
GMMichael
replied to the thread
The "math" of RPGs
.
Ah. The argument I was referencing suggested that TPKs happen more often. Which was incorrect. Happening more or more often are two...
Dec 17, 2025
GMMichael
reacted to
Mustrum_Ridcully's post
in the thread
The "math" of RPGs
with
Like
.
The more often you roll, the closer your average roll result is to the expected average. But it also makes it more likely that in some...
Dec 17, 2025
GMMichael
reacted to
RenleyRenfield's post
in the thread
The "math" of RPGs
with
Like
.
There are so many... It does help to step away from D&D, OSR, or adjacent, as all of those are not really tryin to solve the no-fun...
Dec 17, 2025
GMMichael
replied to the thread
The "math" of RPGs
.
But that's not how statistics work. The more you roll the dice is the more they average out. If the DM just gets more and more killer...
Dec 16, 2025
GMMichael
replied to the thread
The "math" of RPGs
.
So, I'm probably going to look at this through the lens of the OP, in which . . . . . . der_kluge suggests that making fun and engaging...
Dec 16, 2025
GMMichael
reacted to
Basic Expert's post
in the thread
The "math" of RPGs
with
Like
.
I don't know of any system that does wargame-esque set-piece encounters really well (in the sense that they are tactically complex, fun...
Dec 16, 2025
GMMichael
replied to the thread
The "math" of RPGs
.
I don't think that TPK/TEC (too easy combat) can both "happen so much" and do so in "low rounds of combat." Dice can look less than...
Dec 16, 2025
GMMichael
replied to the thread
[Old school] I can't deal with inventory
.
Huh. I may have missed that while learning to walk 🤓 It's all about tradeoffs. Full backpacks mean lots of clanking and an...
Dec 16, 2025
GMMichael
reacted to
Cergorach's post
in the thread
[Old school] I can't deal with inventory
with
Like
.
I love equipment, not the weight management or the Tetris game you play to make everything fit, but what you can do with it in a given...
Dec 16, 2025
GMMichael
replied to the thread
The "math" of RPGs
.
Dangerous spells are fair game at high level. I don't have any expectation that mid level or even high level combats should be between...
Dec 16, 2025
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