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GMMichael's latest activity
GMMichael
reacted to
DEFCON 1's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I have never bothered with player-driven campaigns, because players have this idea that the world exists around them. So they should be...
Jan 9, 2026
GMMichael
reacted to
Vael's post
in the thread
Romance Rules
with
Like
.
Specifically for Daggerheart, one is coming. One of the announced projects was a Romantasy Campaign Frame "With Love and Magic", article...
Jan 8, 2026
GMMichael
replied to the thread
Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)
.
A draft of sample skills and perks has formulated. I'll be using them to flesh out the sample NPC/PCs, so they'll also be used in the...
Jan 8, 2026
GMMichael
replied to the thread
Romance Rules
.
This is simple and excellent. I might borrow it. What keeps two characters from jumping straight into the sack (burlap, of course)...
Jan 8, 2026
GMMichael
reacted to
Mannahnin's post
in the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
with
Wow
.
Pfft. Try to assign the dread Gazebo a gender.
Jan 8, 2026
GMMichael
replied to the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
.
So it's an OSR? Hmm, maybe not - I don't think there were they/them-identifying behemoths in the old school.
Jan 8, 2026
GMMichael
reacted to
Reynard's post
in the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
with
Haha
.
Go on...
Jan 8, 2026
GMMichael
replied to the thread
Kickstarter
Demidirge: A level zero nightmare funnel
.
Looks great! You may take my eyes and I will blindly crawl in the hopes of being lovingly bound in holy spider webs.
Jan 8, 2026
GMMichael
reacted to
payn's post
in the thread
Trailer
The Death of Robin Hood
with
Like
.
A24 is all you had to say.
Jan 8, 2026
GMMichael
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
Sounds like the party needs to have a chat with the local ranger before leaving town, to learn about the regional monsters. Active...
Jan 7, 2026
GMMichael
reacted to
The Sigil's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
Generally, I would point out that generally, swarms of smaller enemies (assuming they stay apart so they can't be cleared out by a...
Jan 7, 2026
GMMichael
reacted to
aco175's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
Last week the Pcs fought some of the new lamia monsters and their basic attack lets them force WIS saves of be charmed. There is also...
Jan 7, 2026
GMMichael
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
Two words: death tree. Assuming this means what I think it means, I'd say the issue is D&D's focus on hit points. What if monster...
Jan 7, 2026
GMMichael
reacted to
Tigris's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
General: If you can burst down enemies in 2 turns then its the best option. Also what should martial characters do when not dps? They...
Jan 7, 2026
GMMichael
reacted to
Kurotowa's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
Good luck trying to change human nature! A preference for big damage numbers and hitting the enemy until they stop moving holds true...
Jan 7, 2026
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