GMMichael's latest activity

  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEGOBACK.
    Step 10: Go back. You can go back to the ENventurers' Guild at any time. When you do, add the value of your loot to your total gold...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEACTION.
    Step 9: Take room actions. The last thing to do in a room is choose one of its action list items. These will often move you to another...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODESWITCH.
    Step 8: activate gem switches. When a room, NPC, or item description tells you to activate a gem switch, put a check mark by that gem's...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODELOOT.
    Step 7: Loot the room. You will typically find items in a Look action or NPC tabs. You can take these by writing them in your notes...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEINTERACT.
    Step 6: Interact with NPCs. Friendly and Indifferent NPCs might have something to say or have an item to give you. Check their...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTH.
    h. End round. You have completed a round of combat. Go to Attack to start another round of combat. Otherwise, you must Flee. When...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTG.
    g. Mostly dead. After a round of battle, compare the damage you've taken to your Physical score. If the damage is greater, you're...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTF.
    f. Defend again. If there are multiple hostile NPCs in the room, each one gets a turn to attack you. Go back to Defend to review the...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTE.
    e. Protection. When your opponent damages you, your armor reduces the damage. Roll your opponent's damage die, which is on its...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTD.
    d. Defend. When you're done attacking, your opponent attacks you. Roll d20, add your P bonus, and add Defense skill points if you have...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTC.
    c. Kill. If your opponent's total damage is greater than its "MaxP" amount (short for Maximum Physical damage), that opponent dies...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTB.
    b. Damage. To damage your opponent, roll your weapon's damage die and add the result to your notes for the opponent's damage total...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEDUMMY.
    Dummy A training dummy holds a stick and is stuffed with hay. Hostile 0 Level Bonus 1 MaxP 10 W: stick d4
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTA.
    a. Attack. To attack a hostile NPC, roll d20, add your P bonus, and add Attack skill points if you have them. This is your attack...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHT.
    Step 5: Fight hostile NPCs. Some (most) NPCs that you meet will try to fight you. These NPCs have a character sheet line that says...
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