GMMichael's latest activity

  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEACTION.
    Step 9: Take room actions. The last thing to do in a room is choose one of its action list items. These will often move you to another...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODESWITCH.
    Step 8: activate gem switches. When a room, NPC, or item description tells you to activate a gem switch, put a check mark by that gem's...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODELOOT.
    Step 7: Loot the room. You will typically find items in a Look action or NPC tabs. You can take these by writing them in your notes...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEINTERACT.
    Step 6: Interact with NPCs. Friendly and Indifferent NPCs might have something to say or have an item to give you. Check their...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHT.
    Step 5: Fight hostile NPCs. Some (most) NPCs that you meet will try to fight you. These NPCs have a character sheet line that says...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODENPC.
    Step 4: meeting NPCs. Non-player characters (NPCs) are whom or what you meet after entering a room. When you see a link for an NPC...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEGEMS.
    Step 3: Gem switches. Some rooms have alternate versions that you access with gem switches. Your character sheet has seven gem...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEDARK.
    Step 2: React to dark rooms. Some rooms are DARK, which means that normal mode players need a light source to see what's in the room...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEROOM.
    Step 1: Read room description. Each area or event in a quest has a webpage called a Room. When you enter a room, read or notice the...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEACTION.
    Step 9: Take room actions. The last thing to do in a room is choose one of its action list items. These will often move you to another...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEACTION.
    Step 9: Take room actions. The last thing to do in a room is choose one of its action list items. These will often move you to another...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODESWITCH.
    Step 8: activate gem switches. When a room, NPC, or item description tells you to activate a gem switch, put a check mark by that gem's...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODELOOT.
    Step 7: Loot the room. You will typically find items in a Look action or NPC tabs. You can take these by writing them in your notes...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTG.
    g. Mostly dead. After a round of battle, compare the damage you've taken to your Physical score. If the damage is greater, you're...
  • GMMichael
    GMMichael edited the wiki page E_HELP_H2P_EASYMODEFIGHTD.
    d. Defend. When you're done attacking, your opponent attacks you. Roll d20, add your P bonus, and add Defense skill points if you have...
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