Recent content by GMMichael

  1. GMMichael

    RPG Evolution: Inspiration from Salem

    Glad to see the winter solstice on top, where it belongs. But I suspect "psychosis" is a better term to use than "hysteria." Only Def Leppard gets a pass on that word from me.
  2. GMMichael

    Olympics 2026 Thread

    What about the relief of knowing the answer to the question: can you really do Olympic downhill skiing with a torn ACL?
  3. GMMichael

    D&D General Running a Megadungeon in a Monthly Game

    Yeah, I ran into a megadungeon by accident too: https://oubliette.bin.sh/ Run the Endless Oubliette, but don't tell them it's endless. Just say, "look, just hold off on hating me until you see what's at the end of it. You're gonna love it!"
  4. GMMichael

    Methodology for effecient Sandbox creation?

    Besides using the donjon, I don't think that there is a quick, efficient way to design game worlds. "Anyone who says differently is selling something." https://donjon.bin.sh/
  5. GMMichael

    FLOW: A catalogue of open-licensed games, art, music, software

    That sounds pretty awesome! Is this link in the OP? I didn't see it: https://sanglorian.github.io/flow/
  6. GMMichael

    D&D General Relax to Baldur's Gate 3's "Chill Demonic Beats"

    It's a good thing they didn't call it "Chill Satanic Beats."
  7. GMMichael

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    I think @Benjamin Olson was going for the former. I'm going with the latter, when "most of the mental load of planning or running a game relates to having balanced combats and combat stats familiar and at the ready, and then the actual combats are often on the sloggy side." When I'm writing up...
  8. GMMichael

    The Magic Faraway Tree trailer 2026

    If you're on a budget, just watch the Neverending Story instead. Unless, of course, you like wi-fi jokes.
  9. GMMichael

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    Well, D&D is easy to pick on. But there is a game design reason for fighters being meat-shields: if fighters are good at anything else, other classes lose their lustre. Fighters, in D&D, MUST be the meat-shields, because that's why someone picks the fighter class. If you want to be good at...
  10. GMMichael

    OSR Why does OSR Design Draw You In?

    Are you seeing a different Old School than I am? I thought it was about armor classes that required understanding negative numbers and endless tables. In part. Or should it be called OSRL - Old School Rules Light?
  11. GMMichael

    Making the cut for your TTRPG library

    Usually before I buy them / after I've flipped through them at Barnes and Noble.
  12. GMMichael

    What do you like in a session write-up?

    It seems like everyone who wants an opinion on what to do next in his/her game provides a writeup that is waaaaay too long. I don't need to know what town Zorak is from and what school of wizardry his sister-in-law is considering for a specialization - to offer my opinion on whether he should...
  13. GMMichael

    The Muppet Show

    Funny how shortly after these two mention the show (producers?) being broke, there's a quick reminder that Disney and ABC are behind it.
  14. GMMichael

    Test Adventure. Brave souls wanted.

    Fun is trickling in! You can try Eamon's Beginners' Cave with the link in the updated Original Post. Eamon, or "the Wonderful World of Eamon," is one of the earliest text-based RPGs on computer. It was an open system to which any user could create its own dungeon/quest module and add to the...
  15. GMMichael

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    One could say that a shift in game mode (application of a different set of rules) is necessary for fitting the feeling of a scene. Conversation amongst friends feels pretty comfortable, so a comfortable set of rules for it is appropriate. Armed combat is decidedly uncomfortable, exacting...
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