What does this have to do with DPR?! My bard, Lucius Flertsalotte, is currently king of DPR. His signature move is to kick open the tavern door and yank off his coif, letting his blond ringlets fall. At the bar he moans, "oh rapture! Oh woe! My sweet Brunhild is fled, ne'er again to be...
So that's your team we've been seeing in passing? We're trying to get a tarrasque metacarpal to build sustainable tiny homes. Wondering if we should aim lower. Like dice.
Oh. That's easy. Just give them the Retainer Toad treatment.
Them: "Yay! We took out the evil emperor!"
Toad: "Great job! But the princess is in another castle! On to World 2-1!"
That's fine for a campaign. For a max-level progression, it's a bit fast for me. Could you vary the speed - go slow when the PCs don't need a power boost, then grant levels faster as they do their "gotta get fit" montage?
Maybe get a "light" token for the source-bearer to stand on? Orange is a torch, white is Daylight, black is darkvision . . .
The range doesn't matter much if no combatants are attacking at range. It's pretty sweet though to be the archer in the dark, aiming at the well-torch-lit frontliner...
This is a natural consequence when you implement Pro and Con in place of Succeed and Fail. Rolled a Con? Fail with opportunity OR succeed with complication. Failing alone is just . . . not interesting.
Somewhere in between. It seems weird that knowing your enemy and knowing the terrain grant special bonuses when they are already bonuses. "I know my enemy's weak spot." Great, hit him there. Do you really need a superiority system on top of that?
My NPCs don't use morale, but when they hit...