Recent content by GMMichael

  1. GMMichael

    Exploring Forgotten Realms: Adventures in Faerûn

    Little the did adventurers know, the dragons would be their allies in the 21st century, not their quarries. "I guess it's just 'Dungeons' now, friends." And much rejoicing was had.
  2. GMMichael

    D&D General Christmas elves in dnd?

    They do say the "spirit" has passed on. But it's the hairiest of each faction that joins the Merry Melee. These Melee participants are generally the hairiest of each faction: the alpha males. They are excellent hunters, indicated by their prowess in "catching" dwarves. And eating them...
  3. GMMichael

    D&D General A Rant: DMing is not hard.

    Or be able to switch to a game that isn't so rules-heavy. There's an easy way around this one in D&D. Just write Lawful Good on your character sheet, and play however you want. Thank you. I wouldn't say DMing is hard work. It's specialized work that doesn't flow smoothly for everyone. If...
  4. GMMichael

    Space Travel?

    Free is good. I'm not sure how to feel about a "river" being on the map. Or "the Empty." It looks like it's due for a three-body problem. So my thoughts went to, "how are space events different from earthbound events?" If they're not, Bill could just re-flavor typical RPG traveling events...
  5. GMMichael

    Telling Tales: Building Your Legend Through Lies

    Sounds pretty meta to me. People having fun and telling stories about people having fun and telling stories.
  6. GMMichael

    What's the best die type and why is it the d12?

    I can't answer for most games, but if you're rolling a d12 for damage or protection in Modos RPG, it means your weapon (or armor) is sweet-as-sweet.
  7. GMMichael

    Time travel doesn't exist because time travel wiped out the timelines where it did

    I'm seeing this differently. Time stops for those traveling at C. So there's a point when all observers can agree: that fast guy's clock just isn't ticking. The opposite end of the spectrum is speed zero. All observers can agree: that guy's clock is broken (doesn't exist?). Between the two...
  8. GMMichael

    Four non-D&D games that show the breadth of TTRPGs

    The breadth of TTRPGs? They're narrowing. AI will soon be everyone's personal GM. I recommend Skyrim's ultimate version:
  9. GMMichael

    D&D General A Rant: DMing is not hard.

    GMing varies. DMing is as hard as your players make it. Some expect you to know all the rules (like whether a Simulacrum is real or illusory). Some don't know their own rules, so you have to fact-check them as they go. If your players don't care, yeah, DMing is pretty easy. Otherwise, to...
  10. GMMichael

    Whamageddon (Last) Christmas

    Ukrainian? Via LA? They have some great covers. This was unfortunately not one of them.
  11. GMMichael

    Whamageddon (Last) Christmas

    Grr. I'm out. Pandora slipped it into the "Traditional Christmas" playlist. Not cool.
  12. GMMichael

    D&D General D&D Dungeon Map Design: Good and Bad

    Aah! "Attacks of opportunity!" I'm starting to see splatbooks as the bane of D&D. This, with Combat and Tactics. Warlocks from Complete Arcane. Encounter powers from Book of Nine Swords . . . You don't say! Hear, hear! Realism makes dungeons more interesting, not less.
  13. GMMichael

    D&D General D&D Dungeon Map Design: Good and Bad

    I'm curious: what makes this a specifically D&D thread? I imagine other games have something to contribute to dungeon-design theory. From this quote, the answer is, "what D&D is trying to do." So, no, realism has no place in dungeon design, or anywhere else in D&D, for what D&D is trying to...
  14. GMMichael

    Worlds of Design: The Warship Trinity

    You might have inspired a future Modos module about warships: Mobility, Offense, Defense, Or Size Size is related to expense; you can have tiny versions of the others, but you'll need to shell out WAY more space-bucks for it. Heck, if you'll pay enough, they'll hear about it in the future...
  15. GMMichael

    Anticipated RPG

    Anticipated RPG, in which the players roll their checks without the GM asking for them. They also roll initiative as soon as the GM says, "you see." It's a little weird, but I love the rule that says the players should roll damage at the same time as their attack rolls. Somehow, it still...
Top