It's a trap!
I think this thread is trying to catch people from the "We Don't Need Thieves" thread contradicting themselves. So I'll just step on the panel . . .
Bad idea. That's what the trap maker wants you to do.
How about failing within a margin of one's competence bonuses? Or hearing...
My big takeaway was that each person doesn't get younger/older, relative to each other. Alice ages more. But yes, I guess Alice had the longer proper time path, which is why she aged more. A "true rest" isn't needed to objectively determine who did more aging/whose clock ticked longer. In...
Sabine Hossenfelder says they're not actually paradoxes. And that the faster moving/accelerating person is the one who takes the longer path through "proper time." "Tom," coincidentally.
What I won't be figuring out tonight is whether each of MoonSong's car occupants can watch each other's...
I knew ENWorld was cool, but I didn't know that Facebook is that bad. I guess I could have assumed as much about Xwitter.
Thanks for participating, and for helping me appreciate ENworld even more!
Players like rewards. That's cool. If they're rewarded by the GM, and not a deity-NPC, I would expect them to be for metagame stuff or sort of ideologically neutral things. So: putting in effort, focusing on backstory, adding helpful details. I don't want the GM rewarding only a certain type...
1. Hmm. I'm preparing for a semi-monthly campaign. If it hits 60 sessions, that's, what, two and a half years? Is the idea that too much play exhausts a game's options, so players might get bored without a cool, new thing to which to level up? My cleric never did learn Miracle . . .
2. Now...
I've heard this, but with a speed limit of C, why can't we tell which observer is actually moving? Time stopped for you; you're moving at the speed of light, and I'm not. Or maybe, the light of the universe is redshifted for me, so I'm not moving. But for you, it's red-shifted on one side and...
Which is why I said:
with which you seemed to disagree. You can't pass through just one or the other. You have to pass through both.
That's a good way to put it. The past isn't a place; it's a state of the same universe we're in now. To go to a previous state would require changing this...
I'm sure you can. But can you walk forward without any time passing? Which begs the "time travel" flip side: can you stand in one place, but go to the future/past?
Ah. I was thinking of the double slit experiment, which shows that since it's equally probable that a photon goes through either...
So, I skipped a few pages, but did we cover the angle about time being part of space, "spacetime," and therefore probably not separately navigable from space?
Or the quantum worlds angle of: everything happens, but we only see what's probable? So time travel is just not very probable?
Funny, this is a very D&D thing (theme) to me, but I feel like it's missing from a lot of the "what is OSR" discussions I see.
By the way, I think Zork was free-to-play in Call of Duty: Black Ops. So it's not too dusty.
Yuuuup. Put the players to work. I'd pull back from letting them put things directly in the story, but let their ideas become "yours."
Steal from video games, too. Those tend to include more visual details. But the stealing should be happening when the improv breaks down.
An essential tool...
Hmm. So you'll need ideas that account for demonic magic, adventuring as a viable career, world tainting, and a county run by vampires.
How about the world blows up, and the PCs land on a tainted planet in a saucer-shaped globe of invulnerability, which includes red blankets that each PC uses...