Recent content by GMMichael

  1. GMMichael

    Sophie Turner is Lara Croft

    Well, it looks like this one can do more pull-ups than Sophie T.
  2. GMMichael

    D&D 5E (2024) How I Would Do 5.75

    A book of Incarnum and Nine Swords would bump it up to .75 range.
  3. GMMichael

    D&D Movie/TV Brennan Lee Mulligan to Guest Star on Ted as D&D DM

    Here I was, hoping for BLM's Ted Talk about awesome DMing. I guess a talking teddy bear show is almost as good.
  4. GMMichael

    Is My Campaign Going Too Fast?

    Oh. That's easy. Just give them the Retainer Toad treatment. Them: "Yay! We took out the evil emperor!" Toad: "Great job! But the princess is in another castle! On to World 2-1!"
  5. GMMichael

    Is My Campaign Going Too Fast?

    That's fine for a campaign. For a max-level progression, it's a bit fast for me. Could you vary the speed - go slow when the PCs don't need a power boost, then grant levels faster as they do their "gotta get fit" montage?
  6. GMMichael

    D&D 5E (2024) How Many Offensive Spells Do You Ned to Know?

    Just one. Summon Ned.
  7. GMMichael

    D&D General How do you really handle illumination in your games?

    Coffee or scotch? Start placing triggers 30 feet away from traps. Or drop in a gorgon that petrifies within 20 feet.
  8. GMMichael

    D&D General How do you really handle illumination in your games?

    Maybe get a "light" token for the source-bearer to stand on? Orange is a torch, white is Daylight, black is darkvision . . . The range doesn't matter much if no combatants are attacking at range. It's pretty sweet though to be the archer in the dark, aiming at the well-torch-lit frontliner...
  9. GMMichael

    D&D General Hope and Fear In D&D

    This is a natural consequence when you implement Pro and Con in place of Succeed and Fail. Rolled a Con? Fail with opportunity OR succeed with complication. Failing alone is just . . . not interesting.
  10. GMMichael

    D&D General Mechanics of starting a combat & ending a combat

    Somewhere in between. It seems weird that knowing your enemy and knowing the terrain grant special bonuses when they are already bonuses. "I know my enemy's weak spot." Great, hit him there. Do you really need a superiority system on top of that? My NPCs don't use morale, but when they hit...
  11. GMMichael

    When Player Driven Adventures Don't Pan Out

    Players gonna play. If you give them options, they won't choose any. If you "rollercoaster" them, they'll complain that they don't get options. The GM's job is much like that of a marine's: adapt and overcome. (Or is it improvise?) Analysis paralysis, or apathy are my first reactions...
  12. GMMichael

    Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)

    A draft of sample skills and perks has formulated. I'll be using them to flesh out the sample NPC/PCs, so they'll also be used in the demo play session. The parentheses in the skills are for the type of contest that will typically benefit from the skill: Physical, Mental, or MetaPhysical...
  13. GMMichael

    Romance Rules

    This is simple and excellent. I might borrow it. What keeps two characters from jumping straight into the sack (burlap, of course)? Well, one or both sides have a few issues that must be resolved amicably before they become an item. And before long, there's a little adventurer on the way . . .
  14. GMMichael

    Crows, James Introcasos MCDM Dungeon Crawler RPG

    So it's an OSR? Hmm, maybe not - I don't think there were they/them-identifying behemoths in the old school.
Top