This can be a big part. I'll do a "role-playing" run-through of Skyrim, trying to do what my character would do instead of just completing all the tasks necessary to finish the game. I still consider it video-gaming instead of role-playing, but there's a role-play element there.
If anyone's...
Huh. I'd love to see more D&D players go, "I'm not ready, you go ahead," and "the fighter's down!? Cure wounds!"
Sadly, I've sworn off 5e. And since there will never be another edition, I guess I just won't get to see that particular sunrise.
Pretty broad questions. If you don't get sufficient responses, you can probably browse the hot topics of the week to get a feel for this.
I thought coming back after death was a "souls-like" thing, though?
Not me, but some players seem to think that they can make things happen by calling for their own ability checks. I don't think that's in the rules.
So, you wanted to discourage players from keeping combat rolling? Is that correct?
What if the solo RPG were only half-writing? Say, the maps, monsters, treasure, and some events are prepared, but you get to fill in the blanks, like combat outcomes and/or NPC interactions?