It might be perfect, but it looks a lot more complex than I would prefer. So my character might end up being low in skill points just because I was focusing on role-playing instead of system-mastering.
For what it's worth, I took a stab at skill-points-through-usage with a Modos RPG module. I...
This also describes certain popular news programs.
DM - Player. As long as neither side backs down, some poor character is going to get caught in the middle.
Gods, I wish wizards were still this fragile.
Encounter:
The Beorn's Annual Gourdgoyle Hunt
Setup:
While traveling through a foreign land in autumn, the PCs encounter signs of a special event. First, there are fanfares heard from far off. Then they spot, along the road, brown-and-yellow standards adorned with winged pumpkins.
Finally...
I like this, but I'm a little more harsh:
Perception: find a trap before setting it off.
Investigation: find a trap BY setting it off.
What's the exact definition? I combine the two into "Detect" and let the player do the defining.
The Haul Before the Storm
Ingredients:
Fast Times
Scary Stickers
Rose-Colored Glasses
Monstrous Carapace
Yuan-ti Oil
Ante Up
Background:
Wothersee is a medieval fishing town, situated in a rocky cove that provides residents and fishermen protection from some of the worst anger of the sea gods...
The point holds if you're already fighting the 1,000 HP (now 982 HP) kobold. Since you can't see hit points, you don't have a clear signal that running away is a good idea.
On the flip side, PCs can see their own hit points just fine. And how much damage they're taking. They don't need a...
This is fair. One thing that should be included in the Hit Points Are Genius thread (might be, I don't know) is that they're not externally visible. So if you're about to start a fight against the 1,000 HP kobold, a clear signal to run away might be nice.
I'll sometimes abandon that ethos...
Sure. It's like a death spiral with a soft landing. And emphasis on a gradual beginning.
That's sort of an historical thing, though. If you get your butt kicked, it's time to flee or submit. Unless you're a pro wrestler, in which case you just breathe heavily until all your energy comes...