Recent content by GMMichael

  1. GMMichael

    D&D (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Rule zero can save you from bad dice. I wonder if the player-characters would say the same thing. "Remember when we stomped that dragon that kept tripping over itself?"
  2. GMMichael

    Oath Hammer - new d6 dice pool fantasy rpg

    Does this mean that a successful attack can do no damage? It looks like the Damage Dice need to succeed, or they don't do damage. And they're reduced by Armor Dice (successes) as well? What is it about hex-maps that is so mysterious and inviting? More seriously, how do the rules for...
  3. GMMichael

    D&D (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Maybe take a look at this thread: https://www.enworld.org/threads/rant-the-conservatism-of-d-d-fans-is-exhausting.712674/ Or, for comparison, look at a power from Modos 2 (edited): Fear 1 Maintainable: yes Effect: if the target is in a non-defensive posture, it can use actions only for defense...
  4. GMMichael

    Chaosium Names New CEO, Mike Mearls Departs Company

    I mean, it is called "Chaosium."
  5. GMMichael

    Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

    I'm guessing it starts at about 50% of the salaries of those who "willingly moved on."
  6. GMMichael

    Minimalist and One Page RPGs

    It's not really a role-playing game if the point isn't . . . Something something fiction.
  7. GMMichael

    Minimalist and One Page RPGs

    I'd include "game that seeks to use the minimum amount of rules necessary." It was one of my design goals for Modos RPG, which you can start playing with just one module: 13 rules. Sounds minimalist to me. Unless when you look at some of the rules, you're saying "why does that need to be in...
  8. GMMichael

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    Two (Nexus) mods for two of the issues mentioned in this thread: Poor scaling of difficulty slider: Difficulty Slider Fixed (I use x2.0) Annoying compass and step count: HideUI
  9. GMMichael

    What Does a "Successful" RPG Look Like?

    It's ironic, but a successful RPG addresses the problematic success/failure mechanism. Successful has no successes. Or, successful is a game 1) without grammatical flaws that 2) is a smooth role-playing experience from beginning to end of session.
  10. GMMichael

    D&D 5E Tyranny of Dragons - mechanising the Scorecard

    XP for effort. I hope it was fun.
  11. GMMichael

    D&D General Resolution Games and Wizards of the Coast Announce the First Official D&D Virtual Reality Game

    Please tell me you can order the miniatures directly through the game.
  12. GMMichael

    New D&D Video Game Announced

    ::reads OP, goes back to playing Oblivion Remastered for the next 3 years::
  13. GMMichael

    Psionics--the Poll!

    Psionics already are in a lot of games, but they're called magic. Magic requires a book, scroll, wand,  something to assist with casting, and of course, magic words. Psionics just require having a brain, and that's all that a lot of magic systems seem to require.
  14. GMMichael

    D&D (2024) Psionics: What Do You Want?

    A good psionicist could answer this just by reading my mind. The more spellcasting systems the merrier, provided they don't slow the game down or make it harder for the GM.
  15. GMMichael

    D&D (2024) Chance for a warlord?

    Wailord? I really don't see much potential in a D&D/Pokemon crossover. Maybe try out Level Up's marshal: Marshal | Level Up Several other options for 5e appeared with a Duckduckgo search (see Images).
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