For starters, fantasy and science might each represent a faction. There's no imbalance to "correct" if those two factions are equally situated. (See also: espers vs. empire in Final Fantasy 6.)
There's also a strain on the "acquire the powerful artifact" plot. What's the point of questing...
Pro: it gives players who don't like death saves a way to avoid them.
Con: it adds value to something that shouldn't be in the game in the first place.
Very much. I'm a little confused by the term "programmed" at the link, but I guess it just refers to a connotation used before computers took over (judging by the photos).
I updated the OP with detail - the intent is to provide many of the options that game books do, while providing additional...
On this episode of Designers Needing Designers:
Hey designers! I'm writing an online game, interactive fiction, and a solo RPG. All at the same time because they're all the same project. And I need some ideas.
A little background might help the question make sense: the game is played by...
It sounds like a cool idea - the game's climactic encounters might involve the acquisition of fame, fantastical treasure, and ecological collapse. You'd have to get the PCs to have some buy-in for one environment, though. Traditionally, PCs are happy to move on to the next challenge and...
6 characters are trying to murder the BBEG. I hope he's trying to murder you back.
So, you're 'targeted' when your PC gets killed, but it's 'cheap' when you're compensated for feeling targeted?
I'd feel rage - though the eyes of the henchman that I took over after my main character died. And...