Your hostility is your fault not mine. My suggestions were neither haughty or demeaning, thats your opinion and your attitude. You aren't building a culture of helpfulness, I feel like you are tearing me down. I mentioned feat mix up at lvl 1 to improve survivability. Also adjusting monk weapons...
Your lucky I had to log back in to turn off your awful posts that plauged my email. Many dm's allow some monk weapons to be d8 such as the naginata & dragon staff. Also the Kusarigama can be given a reach or special ranged grapple effect. That aside there is the unmentioned Kanabo (on par with...
People like you are the reason new people don't want to come on these forums or want to play d&d. Your goal to sound smart at my expense makes me feel awful. I quit and goodluck with friends and relationships irl. You're the one telling lies, to yourself.
Sent from my GT-I9505 using EN World...
That was very clever however you are too quick to respond I had already changed my post realizing my ommission of the word 'at' and that you had named the duel weilder feat incorrectly as "two weapon fighting".
Furthermore if you were not so quick to take offence at the fact checking statement...
Many players get confused about the duel weilder feature and often forget it allows the use of non light weapons & gives +1AC. In fact duel weilder allows a lvl1 monk (with right race) to increase damage output to 3xd8 at lower levels.
Mobile does not allow monks to disengage rather it prevents...
The trick to a lvl one to four monk is sit back and observe then intervene at the right moment. Consider the falling leaf or catch the pebble from my hand...Maybe players should read up on some monk theory and actually play like a monk would for shaolins sake!
Picking a faster race and mixing...