Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
GobHag's latest activity
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah my specific bugbear is that I detest 'per-day' kind of attrition, I prefer a more intense 'attrition' that happens in one to three...
Oct 14, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
1. Practically yes. The medicine skill and per-encounter powers like Lay On Hands means that post-battle healing is cheap(and in battle...
Oct 14, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm very much on the attrition is bad camp, so they hit the mark on me. Not against occasional attrition in gameplay but I vastly prefer...
Oct 14, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Actually, you know what? It is a bit of a cliche on saying 'PF2 fixes this' when 5e problem comes out but in this situation where we're...
Oct 14, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
More or less the same as having a reinforcement. Go a bit meta though, once a health threshould is reach either just end the round...
Oct 14, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Seems like people already do this anyway. PF2 is the former--sorta--with only the Casters really having much attrition* while other...
Oct 14, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I did say 'on a barren field' as the baseline assumption. 1. You could have certain traps or hazards to have their own CR rating, but...
Oct 14, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is like saying that you can't ever know the ETA of going from Town A to Town B because some people run slower or faster, or that...
Oct 14, 2025
GobHag
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I'm genuinely this kind of player; I know that a ore attritional campaign is better designed, and I even find the Nova elements...
Oct 11, 2025
GobHag
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
But you don't need the power source to be the big differentiation.
Oct 11, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I am playing other games but until D&D is left crippled enough that it isn't the undisputable biggest game in the entire TTRPg industry...
Oct 11, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Have you even seen a TTRPG depicted in another media that doesn't look like their playing DnD?
Oct 11, 2025
GobHag
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I'm just giving an example. Using power source as design boxes for classes doesn't seem to do anything, and even seem limiting with how...
Oct 11, 2025
GobHag
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I have simply accepted that if I want my playstyle to be better supported in D&D then certain other playstyles are going to be...
Oct 11, 2025
GobHag
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Honstly I think you're getting a bit stuck on the flavour deciding the format of the classes themselves. There's no need to be so strict...
Oct 11, 2025
Top