Recent content by Goel

  1. G

    The Adventurer's Guild

    Sledge runs after his comrades (as fast as a dwarf can run, which isn't very fast) move: Double move to T9 minor: second wind (adds 30 hp)
  2. G

    The Adventurer's Guild

    Sledge takes a swing at the brigand and begins to shift away. minor: athletics check standard: basic melee move: shift to P12 total damage 19 + 3 = 22
  3. G

    The Adventurer's Guild

    Brigand you will fall quickly so I can finish your evil master Sledge savagely attacks the brigand causing him to fall back. Standard: Savage Advance this causes the Brigand to shift to O11 I shift into his old possition: O12
  4. G

    The Adventurer's Guild

    As the Brigand shifts he leaves an opening for Sledge to take advantage I get melee basic to marked foes that shift
  5. G

    The Adventurer's Guild

    Sledge turns to the Brigand and charges at him. standard: charge attack Brigand Move:N12
  6. G

    The Adventurer's Guild

    Because of bedeviling assault I should have gotten in a basic melee before Bejik took a turn When Mallick hit Bejik, it left an opening for Sledge to strike. Total damage 25
  7. G

    The Adventurer's Guild

    "Bejik your tyranny has come to an end." Sledge charges Bejik and attacks him twice Move: K10 standard: charge attack action point: bedevilling assault until the end of the encounter when an ally hits Bejik with a melee attack I get to make a melee basic attack
  8. G

    The Adventurer's Guild

    As Bejik shifts back he leaves an opening for Sledge combat challenge automatically marks opponents I attack and allows me a melee basic attack if they shift or make an attack against an oppenent other than me.
  9. G

    The Adventurer's Guild

    Sledge shakes his head dazed and charges at Bejik standard = Bull Charge at Bejik moving to L9 Does a charge attack count as one action?
  10. G

    The Adventurer's Guild

    move:O8 Ready Action: Bull Rush Trigger: Enemy in Range
  11. G

    The Adventurer's Guild

    Sledge moves next to Nicodemus and readies his ax move: T7 ready action: Bull Charge trigger: any target moves into range
  12. G

    The Adventurer's Guild

    roll for jumping over poison
  13. G

    The Adventurer's Guild

    "I'll go flush them out. Get ready to back me up" Move: Y8 ready: Bull charge, condition: see enemy in range
  14. G

    The Adventurer's Guild

    Sledge reaches down grabbing Nicodemus' arm and tries to pull him back up to the platform. After grabbing Nicodemus Sledge readies his ax. Ready: Basic Melee bty I have low light vision if that helps anything
  15. G

    The Adventurer's Guild

    "Well I'm tired of sitting... Lets look around among the ruins and see if we can find any more clues."
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