Hmm, I hear you. To clarify one part: I gave the players the background, told them we're starting in a mine, and asked them to tell me why they're there. So that's where the campaign start came from, and how they'll end up in the same place at the same time.
But the bit about getting trapped in...
I have a group of new-ish players: everyone's either played through a published campaign I ran, played Baldur's Gate 3, or watched Dimension 20/Critical Role. They want to play a campaign as leaders of a revolution in Faerun. This will be my first time making a homebrew campaign, so I'd love...