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Gorgon Zee's latest activity
Gorgon Zee
replied to the thread
What makes a successful superhero game?
.
I will confess to never having been in a supers campaign that went really well. And also to never having read a system I'm really happy...
Aug 19, 2025
Gorgon Zee
replied to the thread
Tips and Tricks to Running a Con Game
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All the players alter the game experience for the other players. That's sort of the point of roleplaying games! All the X-card does is...
Aug 19, 2025
Gorgon Zee
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
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GURPS was probably the last game I'd have tried to have work with superheroes (as compared to people-with-powers) because so many of its...
Aug 19, 2025
Gorgon Zee
replied to the thread
What makes a successful superhero game?
.
First, Just checking that you have actually played a campaign, or is this just theoretical? Second, do you think that if everyone else...
Aug 18, 2025
Gorgon Zee
replied to the thread
What makes a successful superhero game?
.
So … you are disagreeing with the number of story points the doctor starts with? Um, I think there’s a pretty easy fix to that. In fact...
Aug 16, 2025
Gorgon Zee
replied to the thread
What makes a successful superhero game?
.
Well, you can always mechanically balance a system by introducing a meta-currency. Example: Take any system and add a currency "story...
Aug 15, 2025
Gorgon Zee
reacted to
Parmandur's post
in the thread
Does Anyone Care? (Cosmere RPG)
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Like
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Clickbait title aside, this review from a non- novel fan was interesting:
Aug 15, 2025
Gorgon Zee
reacted to
Retreater's post
in the thread
Does Anyone Care? (Cosmere RPG)
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Like
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I would anticipate Cosmere to go the way of the Avatar RPG - huge Kickstarter purchased by fans of the IP but not widely played. What...
Aug 15, 2025
Gorgon Zee
reacted to
Michael O'Brien's post
in the thread
Mark Morrison: Who called Cthulhu?
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Like
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By Mark Morrison You were living your life, and one day everything changed. Maybe it started with a ripple in the South Pacific...
Aug 13, 2025
Gorgon Zee
replied to the thread
Common Pitfalls in Game Design
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The One Ring RPG uses d12s as the main dice rolled. They essentially change it into a d10 with two specials. 11 is the Sauron rune (not...
Aug 13, 2025
Gorgon Zee
reacted to
Corone's post
in the thread
Common Pitfalls in Game Design
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Like
.
Picture courtesy of Pixabay. To help you on your games design journey, here are the common pitfalls in the journey you might like to be...
Aug 13, 2025
Gorgon Zee
reacted to
Whizbang Dustyboots's post
in the thread
[Gumshoe] Merryshire Detective Club (a.k.a. Shires Out)
with
Like
.
Honestly, converting the Cluedo/Clue map to a Hobbit hole feels like a very good idea for this game.
Aug 13, 2025
Gorgon Zee
replied to the thread
So you're done with D&D but still want to play D&Dish fantasy...
.
Compare two characters attempting the same skill. One has a 90% chance of a basic success, another a 10% chance. If they compete against...
Aug 5, 2025
Gorgon Zee
reacted to
Thomas Shey's post
in the thread
So you're done with D&D but still want to play D&Dish fantasy...
with
Like
.
Just a side comment, but to me most dice pool systems feel far less swingy than D20 or D100 systems; I see massive swings in my 13th Age...
Aug 5, 2025
Gorgon Zee
replied to the thread
So you're done with D&D but still want to play D&Dish fantasy...
.
I’d agree that SW leans to being gamist. For me, though, the mechanics it uses have an archaic sort of feel to them, and they quite...
Aug 5, 2025
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