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GothmogIV's latest activity
GothmogIV
reacted to
aco175's post
in the thread
What are you reading in 2026?
with
Haha
.
It's day two of the year, I cannot believe people are already reading. I plan to read the new DMG for 5.5e. I said that before with...
Jan 2, 2026
GothmogIV
replied to the thread
What are you reading in 2026?
.
I've been doing a slow read--about 10 months--of the Lord of the Rings. This is my fifth time through the trilogy. I'm going to read The...
Jan 2, 2026
GothmogIV
reacted to
GMMichael's post
in the thread
Generating Hexes (and happy New Years!)
with
Like
.
https://donjon.bin.sh/ As the Duritz once sang, "maybe this year will be better than the last."
Jan 2, 2026
GothmogIV
reacted to
aramis erak's post
in the thread
Generating Hexes (and happy New Years!)
with
Like
.
another Worldographer vote here. Inkwell also has a hex based mapping solution, Hexploration Decks, that's a deck of hexagonal cards...
Jan 2, 2026
GothmogIV
reacted to
Brendan Byrd's post
in the thread
Generating Hexes (and happy New Years!)
with
Like
.
Other folks will fill in the blanks for newer terrain generators... Older stuff I am familiar with, and you might already own: AD&D...
Jan 1, 2026
GothmogIV
reacted to
Mustrum_Ridcully's post
in the thread
Generating Hexes (and happy New Years!)
with
Like
.
Worldographer can generate hex maps, but I've only really used it for manually creating the map itself, I used its predecessor...
Jan 1, 2026
GothmogIV
reacted to
Brendan Byrd's post
in the thread
Generating Hexes (and happy New Years!)
with
Like
.
A hex grid photocopied onto a transparency also works. Grab any map and put the transparency on it. Note the dominant terrain of each...
Jan 1, 2026
GothmogIV
reacted to
thirdkingdom's post
in the thread
Generating Hexes (and happy New Years!)
with
Like
.
I use Worldographer. You can manually generate maps or do so randomly, with various degrees of control.
Jan 1, 2026
GothmogIV
reacted to
pemerton's post
in the thread
Generating Hexes (and happy New Years!)
with
Like
.
And to you too! I've just recently started a thread about Mythic Bastionland, which includes an account of how I generated my hex map...
Jan 1, 2026
GothmogIV
reacted to
pemerton's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
Here is the map of the Realm so far - this is the map players would get at the start of the game: And here are the notes (which are...
Jan 1, 2026
GothmogIV
posted the thread
Generating Hexes (and happy New Years!)
in
*TTRPGs General
.
Hello, nice humans. I am looking at ways to generate hex terrain (along with other things for hexes). I am messing around with the...
Dec 31, 2025
GothmogIV
reacted to
InkwellIdeas's post
in the thread
Free Simple Web Hex Map Generator & Editor
with
Like
.
I wanted to turn the Hex Tiles I've been working with Dyson Logos on making into a little free web hex map tool. The tiles are part of...
Dec 31, 2025
GothmogIV
reacted to
The Soloist's post
in the thread
Goodbye
with
Like
.
30 years of chat rooms, ICQ, forums and social media, was a wild ride with ups and downs, but the time to let go has finally come. We...
Dec 30, 2025
GothmogIV
replied to the thread
D&D General
Best D&D Setting?
.
It depends, as DustyBoots said. What's your vibe? High fantasy? OSR? Something unique? I think the Kobold Press Midgard books is...
Dec 30, 2025
GothmogIV
replied to the thread
Adapting Kane by Karl Edward Wagner
.
I would suggest a low-magic iteration of Dungeon Crawl Classics (like the Lankhmar variant). I read Dark Angel's Shadow, Bloodstone and...
Dec 27, 2025
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