Recent content by GrahamWills

  1. GrahamWills

    The Last of Us (HBO Max)

    I started a replay through of the game, mostly to refresh my memory after 8 years. Here is a rough guide to adversaries in the game Runners: Can see you. But they can be strangled which uses no resources. Only really a problem in packs. Clickers: Cannot see you and navigate by sound. They...
  2. GrahamWills

    What's Pendragon like and what is it suited for?

    Pendragon is a pretty unique beast. I've mostly been involved with D&D4E, PF2, Fate, 13th Age, CoC and Gumshoe campaigns and it feels very different. Part of that is the slow pacing; a game session typically corresponds to a year of time, so a romance subplot can take years to develop. Players...
  3. GrahamWills

    Old timers?

    I took a while to get here. I was posting on rec.games.frp.misc in 1992, then was on the forge (not sure those dates), then rpg.net around 2005, and then enworld in 2008. That was about the time I started playing D&D regularly.
  4. GrahamWills

    General Player Principles for Better Play

    This fits within the Bill and Ted framework for being a good person, and so is clearly a good set of guidelines: BE EXCELLENT TO ONE ANOTHER Be A Fan of The Other Characters Be aware of the amount of spotlight time you’re taking Make choices which support other characters’ reality Learn what...
  5. GrahamWills

    Deadly combat systems

    Hmmm. I don't think it's changed that much. You have 300 points to spend on skills, and your rifle skill starts at 25%. As a soldier it seems a bit over-restrictive to assume that I'd only put 15 points into my main skill. Even putting in 50 out of 300 into your main skill makes a lot of sense...
  6. GrahamWills

    Deadly combat systems

    Let's try a specific scenario to try and add a bit of quantification to this question: Assume a starting player character designed for combat uses their favorite weapon to attack an exact copy of themselves using a readily available weapon at preferred range, and that both are aware of each...
  7. GrahamWills

    Deadly combat systems

    The Fate SRD presents two options for being taken out. The first presented is that they can indeed die. The second is to choose another options. The reasoning they give is this: “The latter approach is recommended, mainly for the following reason: most of the time, sudden character death is a...
  8. GrahamWills

    Deadly combat systems

    It's a very different system. It's heavily based on player versus player action, so that's a strike for people who like a less cutthroat environment. It's diceless, which many people dislike, and, of course, it's all about drama, not defeating the environment and becoming more powerful. When I...
  9. GrahamWills

    Deadly combat systems

    Pendragon: Ignoring giants and dragons, where any successful usually kills a knight in full armor, if you take a critical from a charge by any old knight, and fail to raise your shield, that's 9d6-8 vs your 25-30ish hits. Death is pretty likely.
  10. GrahamWills

    Deadly combat systems

    BRP (Call of Cthulhu) obviously: You get shot up close with a shotgun, you probably die.
  11. GrahamWills

    Deadly combat systems

    DramaSystem: If you have allowed a character who is you character's enemy to assemble enough tokens, they can effectively narrate you dead. (This has happened to me, but I lived long enough to get my murderer exiled. Family can be a real hassle) Edit: Oops, OP required death by dice, not...
  12. GrahamWills

    Deadly combat systems

    Fate: A W:4 attack which rolls 4 higher than your defenses has you taking a critical injury. GM tags one more aspect than you can, and you're dead. especially nasty is hard sci-fi versions of Fate, such as Mindjammer. An augmented warrior with monofil blade is rolling at +4 better than you with...
  13. GrahamWills

    Modiphius' Conan TTRPG Is Ending

    Jaeger, I get what you are saying, but there really is a reason why trademarks and copyright are different. The former is to ensure that you know that the entity you are dealing with is who you think they are. The second is to protect an inventor from having their work stolen. These are really...
  14. GrahamWills

    D&D General Should players be aware of their own high and low rolls?

    Can you perfectly replicate the state of mind you would have had if you did not know some piece of information? No, I believe you are correct there. But I do believe you can do it well enough for game purposes. And, since we are in the context of playing a game, I think that is really where we...
  15. GrahamWills

    D&D General Should players be aware of their own high and low rolls?

    Honestly, it's not realistic to assume they could be a fighter. A 5E fighter, for example, has the following class ability: "You adopt a particular style of fighting as your specialty". So how do you realistically reconcile a "18-year-old fresh off the farm with their grandfather's dented...
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