Recent content by Great Cthulhu

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    I sincerely need some help...

    Your right. Your going to have to eat a couple of abilitie losses during your conversion. The best your going to get I think is a compromise, rather than your character intact. Your character as a Wizard3/Cleric3/MT6 still has quite a bit of spell power, and its about right for a 10th level...
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    I sincerely need some help...

    Exactly what abilities are you trying to preserve? With the Mystic Theurge your casting levels should be about equal (and considering your character isn't that the most important aspect?). Your fighting abilities? Take a good look at the cleric lists in 3.0. They have the best buff spells of...
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    I sincerely need some help...

    Mystic Theurge is your answer. Go to Wizards of the Coast websight at the following link: http://www.wizards.com/default.asp?x=dnd/rs/20030402 This link fully details a prestige class from 3.5 revision called the Mystic Theurge. Basically every level of Mystic Theurge gives you a caster...
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    EoM: Summoning/Conjuration. Why not Challenge Rating instead of Hit Dice?

    Thanks. Looking at the table though I feel it might be a bit too much on the conservative side. Is there anyway to enforce a Binding spell on a creature? If a Demon wants to stay on the Prime Material Plane what do you do than? The Binding spell lacks a way to punish a summoned creature that...
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    The EoM Psion & Psychic Warrior.

    Wow! That was quick! Thanks. Anybody else?
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    The EoM Psion & Psychic Warrior.

    I was kicking around the idea of adding the EoM Mage to my Greyhawk game. But I didn't want to invalidate the Wizard/Sorceror or inconvience my players with a new set of magic rules. Plus there was already a power point using class in the Psion & Psychic Warrior. Seemed like a lot of effort with...
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    4CtF and Modern

    Works for me. My group played AD&D for over a decade without ever feeling the need for a massive damage rule. It was mostly created to prevent the "15th level fighter leaps off the 200' cliff to avoid enemies, gets up, dusts himself off and walks away whistling" scenario.
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    4CtF and Modern

    Whatever angle you use on the massive damage, as long as its high there should be no problem. In fact if your doing a classic superhero game your not likely to use the Massive Damage rules at all because subdual damage will be the damage of choice. Afterall...superheros almost NEVER kill...
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    4CtF and Modern

    Works for me. FCtF typically gets the worst advancment rates across the board so that should be maintained. You might want to up the Massive Damage boundary from the characters Constitution to 50 points instead. That reflects the kind of punishment that comic book heros take all the time and...
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    EoM: Necromancy spell list. Check & Comment please!

    I think that story has been around for like a hundred years. "The Island of Dr. Moreau" was written by (maybe) H.G. Wells. Its a pretty famous (and good) sci-fi story thats been redone a thousand times. You can find references to it in David Brin's Uplift War that features similar themes.
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    EoM: Summoning/Conjuration. Why not Challenge Rating instead of Hit Dice?

    I would like to see the Challenge Rating versions as well. Could you please post them?
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    EoM: Summoning/Conjuration. Why not Challenge Rating instead of Hit Dice?

    Mongoose uses Challenge Rating for its Demonologist PrC and it works great. CRs are ball park figures that take into account allot more than just listed Hit Dice does. Theres a big difference between an elephant and a balor. So using CRs for these spell lists would seem like a good idea.
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    EoM: Necromancy spell list. Check & Comment please!

    Doh! Create Creature! Thats so obvious I don't know how I could of missed it! That would nicely take care of any problems I had with necromancy, as well as clones, and the usual menagerie of Moreau monsters. Thanks!
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    EOM new spelllist suggestion ?

    Instead of trying to shoehorn Time into the existing elements I would tend to just create a specialist spell list or two with the desired abilities. Easier and less fuss.
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    EoM: Necromancy spell list. Check & Comment please!

    Those spell lists have to do more with the control of death energies than being able to mind control an undead or change its shape do. So Necromancy seemed like a natural evolution of the required spell lists. Feel free to change what you want if you think that suits your game better! Besides...
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