Recent content by Great Guru

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    Ogre Mage - CR 8?

    Some "minor" tweaks one could employ: change the ogre mage from giant to monstrous humanoid (which I like better than outsider); add a couple hit dice (or even just 1 for the boost to BAB and saving throws); definitely raise its AC. I think an "ogre warlock" would be cool.
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    Ogre Mage - CR 8?

    Some other CR 8 creatures - athach, behir, efreeti, erinyes, stone giant, mind flayer, tyrannosaurus rex. I think in terms of badassery they outclass the ogre mage on many levels. Cone of cold is great but he's not swallowing anyone whole or stunning you and ripping out your brains. Some CR 6...
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    Ogre Mage - CR 8?

    All very reasonable. However, I'm sort of looking at CRs for the "base value" monster - the monster as is from the MM. I'm not familiar with the dungeonbred template. What's its source?
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    Ogre Mage - CR 8?

    Moving on... How about gricks. CR 3? Sure they've got DR 10/magic and a good number of attacks...but they've only got 9 hp and their attacks are fairly low damage. DR x/magic might not even be a roadblock if the party cleric has the War domain and casts Magic Weapon on the weapon of the party...
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    Ogre Mage - CR 8?

    I think Glitterdust is a viable option in just about any encounter with creatures that rely on sight. Odds are that somebody will get blinded.
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    Ogre Mage - CR 8?

    Glitterdust's area is large enough that if we're talking a typical dungeon room or corridor it won't be hard to use it effectively. My group - in a dungeon setting - would Glitterdust and Web the crap out of it. If your Glitterduster is a sorcerer he's got the slots to spare. If your party...
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    Ogre Mage - CR 8?

    Compare my CR 6 ogre mage with the CR 5 very young red dragon in 3.5 MM. I think that dragon is probably more lethal - again depending on the circumstances of the encounter. Other CR 6 monsters include the annis hag, babau, lamia, and wyvern. I think this version of the ogre mage compares...
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    Ogre Mage - CR 8?

    The Cone of Cold can be lethal if it catches the whole party and if they all miss their saving throws. After that, assuming at least some of the party makes their saves (the rogue probably making it and not taking damage at all) the party can react and do damage control (i.e. potions or spells...
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    Ogre Mage - CR 8?

    I read that Mearls article. Good stuff. Followed the linky to the Noonan "Proud Nails" article. The guy can't take halfling and gnome combatants seriously based on observing a 2-year old child? How about a chimpanzee? Those things are literally strong enough to beat you to death and rip off your...
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    Ogre Mage - CR 8?

    CR 6 At Best If an ogre mage only warrants a CR 8 if he's outside, flying, invisible, and gets off his Cone of Cold against the whole group he's not a CR 8 at all. The creature's ideal attack scenario isn't always going to happen for it. I'm thinking CR 5 or 6. A 5th or 6th level party has...
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    Ogre Mage - CR 8?

    I'm thinking that with a puny BAB of +3 and only 5 hit dice that CR 6 would be more realistic for the ogre mage. He's got some cool powers but not as heavy a punch as a CR 8 should have. And while we're talking inappropriate CRs - what about the mountain giant from MM II? CR 26! Really? I...
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    Pathfinder 1E Monte Cook Joins the Pathfinder RPG Team

    Only things I know for sure: Monte is a "Rules Consultant" and Erik Mona has stated that the 20-level spell system won't be part of Pathfinder.
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    Pathfinder 1E Pathfinder RPG teases with new barbarian class

    Rage points I like the idea of rage points. It adds a new dynamic to the class AND it allows you to be flexible and creative with how you use it. Yawp! --Gurubabaramalamaswami
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