I think the move to hardcovers is great and the three part adventure paths are much more real life friendly. Unfortunately, I haven't felt inspired to run a Paizo adventure path since Ruins of Azlant several years back. The company really seemed to lose its adventure writing mojo IMO.
I think the initial observation about Starfinder's tone is entirely valid. I'm sure there are many people who had hoped Starfinder would be much darker in tone than it turned out. They even produced a "horror" adventure path, Signal of Screams, for SF1. I ran most of the first module of that...
Thistletop? I loved running that. I think it took us about 12 hours. I think the first two books of the original RotR are some of the most fun modules I've run, personally.
Unfortunately, Starfinder arrived too late for Paizo. They had already lost their knack for adventure writing and world building.
The SF1 Core Rulebook was such a promising product for me but the Pact Worlds book, Alien Archive, and all the adventures I read / played were all very...
I didn't mind Wayne Reynolds' art in the PF1 era. A few of his original "iconics" I still really like. In recent years, however, I'm not finding any of the PF covers compelling. To be fair, recent D&D covers suffer a similar malaise. I assume I am just out of touch w/ current preferences.
The...
It's not really that funny, but Strange Ians really tickled me :ROFLMAO:
Running my third session of The Half Dead City after Easter. The theme and old school feel of this module has been very popular with my players.
Covid also destroyed our Runelords game halfway through The Hook Mountain Massacre. Still bitter :D
Since then we've just been playing the old 32 page modules, which has been a lot of fun. However, I am now wanting to run something on a grander scale.
Going to be kicking off The Half Dead City this Sunday.
With our group's sporadic schedule, it's almost impossible to complete all 6 books of Mummy's Mask. I'd really like to get the first two done, though.
No, I don't think that's correct. There are space otters, magical bear people and God knows what else.
I was really excited for Starfinder when the core rulebook came out. However, once The Pact Worlds dropped interest began to cool. Compare that to The Inner Sea World Guide - it's not nearly...
My issue with Starfinder has always been the goofy, cutesy setting and lacklustre pre-written adventures. Evidence suggests, following in PF2's footsteps will make these issues even worse, from my point of view.
I agree with Payn, Carrion Hill is very good. Richard Pett is always fun. You could also run The Skinsaw Murders as a mini-campaign. That was my favourite section of Runelords and would be easy to adjust to a standalone module.
For a different flavour at around the same level, Entombed with the...
Haven't had a chance to run a game for a few months. Playing The Midnight Mirror this weekend.
These early 32 page modules from Paizo are so good. Very real world friendly. I am constantly surprised there appears to be no market for such a format if the two big players are anything to go by.
I have disliked nearly all of Paizo's covers for their second edition. I greatly prefer these to their 2e Core Rulebook, though. Thank God, they're getting rid of the brown on brown spines. So ugly.