Recent content by Greyfeld

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    IS this a viable and balanced Level 9 spell

    Meteor Swarm maxes out at 32d6 damage to any single target, but requires 4 successful ranged touch attacks and 4 failed reflex saves (in addition to overcoming SR) to deal that damage. The area damage is 240% of Fireball, but again, 4 saving throws. The point is that if a spell is going to do...
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    IS this a viable and balanced Level 9 spell

    Drop the D8 and D12 to D6 and D8, make it a ranged touch attack, then add either SR or a save (not both). That'll bring it in line with Polar Ray, which is a level 8 spell. If you make it a touch-range spell, you can probably bump the damage up a little more.
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    Chargen

    I need to build a character for weekly D&D Encounters. A lot of guys have mentioned using a character generator for this. I've noticed a lot of them have little cards with their powers written out on them as well. So, is there a free chargen I can use that lets me print out the character...
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    Necromancer base class [P.E.A.C.H.]

    After doing some more thinking last night, I decided to make a few more changes. First and foremost, I added a third option under "Twisted Magic," related to powers with the Fear key word. Secondly, I changed all the Twisted magic options from static bonuses to encounter powers. I wanted to...
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    Necromancer base class [P.E.A.C.H.]

    I decided to bump it up to a daily, because if it's overpowered at level 1, it's overpowered at any level as an encounter power. It's just as big a power play against solo elites at level 30 as it is at level 1, with only damage to really make the difference between the two. I also took...
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    Necromancer base class [P.E.A.C.H.]

    It's also melee and single target. But I suppose like Chill Touch, it could be a little strong against solos and elites for something you pick up at level 1. Would it be better as a daily, or as a level 3 encounter power?
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    Necromancer base class [P.E.A.C.H.]

    Yeah, that's the gist of it. I know it's not worded very well, but I had a hard time figuring out how to word it properly. I'm sure I'll fix it eventually. I thought it would be interesting to grant them vulnerability to radiant damage to signify their tie to shadow and necrotic damage...
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    Necromancer base class [P.E.A.C.H.]

    *Shrugs* I typed it out that way when I posted it on GITP, and just pasted it the same way over here. If it offends you in some way, I don't really know what to say to that. I assume you meant Corrupted Touch. Personally, I'm all for making things simple, but I'm not going to change a class...
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    Necromancer base class [P.E.A.C.H.]

    I'm not really happy with WotC's tacking on of Necromancy onto the Wizard, so I've decided to take up the challenge of building a base Necromancer class from the ground-up. I've got the most of the basics in place, and currently working on the powers. I'd like a little constructive commentary...
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    Building a Telekinetic Psion

    You have to be bloodied to use the feat, so you wouldn't have been able to use it until after taking the face full of OAs, anyway. You just proved my point. Or, you could Second Wind to regain health to not die, and still stall for the round the defender needed to get back up on his feet...
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    Building a Telekinetic Psion

    What can I say, it's a Force power that lets me play human pinball :P
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    Building a Telekinetic Psion

    While an interesting anecdote, it's completely tangential from the original point, which is that sacrificing a Second Wind for a couple PP when your character is already bloodied has so few practical applications as to be not worth blowing a feat on. On the other hand, Psionic Rejuvenation...
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    Building a Telekinetic Psion

    Right now, I'm debating on dropping Kinetic Wave for Concussion Burst. I like the package that comes with Kinetic Wave more, but I have a massive number of powers that target Fortitude, and I'm thinking I really need to mix it up a little bit. Currently, the only at-will I have that doesn't...
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    Building a Telekinetic Psion

    It seems to me the controller should be the first line of defense, not the last. I'm not even dedicating a lot of my resources to pumping damage in the first place. If my ability to slide, push, prone, or dominate without augmentation doesn't save us from a TPK, how is being able to put out an...
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    Building a Telekinetic Psion

    Actually, now that I think about it, I think I can come up with a way to refluff the powers to make them make sense. I can have the shardmind basically send out a small piece of his body (shard of glass or crystal), and wrap it in psychic energy that shapes itself into a transparent form of the...
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