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GreyLord's latest activity
GreyLord
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Except most of the house rules make the game worse, not better. Monopoly is actually better without most common house rules than with them.
Oct 15, 2025
GreyLord
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sorry. I was speaking to Warhammer - The Old World which uses a relatively flat dice-pool based system with escalating advancement...
Oct 14, 2025
GreyLord
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Abilities meant for use outside of combat can either be used at will or have some built-in limitation. For example, a Void Elementalist...
Oct 14, 2025
GreyLord
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Are we talking about WFRP 4e (Warhammer Fantasy Roleplay 4e)? I'm not so certain that version has flatter math. (same would go for the...
Oct 14, 2025
GreyLord
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Flat math is here to stay. When you look at how designs are trending, games designed after 5e have even flatter math. Draw Steel, Fabula...
Oct 14, 2025
GreyLord
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Would all that testing result in a game that would make WotC even more money, enough to compensate for the time lost to development...
Oct 14, 2025
GreyLord
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
while it is true that I doubt they will make big changes again because of their 4e experience (at least not until 5e well and truly...
Oct 14, 2025
GreyLord
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
They do have a lot invested in Beyond. Enough that when sales start falling a good money maker is to force people to change (sort of...
Oct 14, 2025
GreyLord
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I wouldn't be so sure on that one. I'd say they are probably developing 6e even as we speak, and there are some pretty major changes...
Oct 14, 2025
GreyLord
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Until they do away with it and then for some reason, you'll have everyone saying that they always hated it. Funny thing with things...
Oct 14, 2025
GreyLord
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm not saying it wasn't loved...nor that it was. I'm saying we don't have enough information to know what the choices were except...
Oct 14, 2025
GreyLord
reacted to
Corone's post
in the thread
White Dwarf Reflections #30
with
Like
.
In this issue, Ian Livingstone discusses a new Dungeons and Dragons computer game (cartridge) released for the Atari 2600, the elite...
Oct 14, 2025
GreyLord
replied to the thread
Dragonlance
[Dragonlance Homebrew] Alternate Timeline: Magocracy of Ansalon
.
It looks like you've put a lot of thought into this. Maybe you should compile it into a google docs or something.
Oct 14, 2025
GreyLord
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Was it though? According to whom? Who gave out that information? What is it's source? If I made an Apple Pie and said everyone loved...
Oct 14, 2025
GreyLord
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The bolded part. For every Major RPG.
Oct 14, 2025
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