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GrimCo's latest activity
GrimCo
replied to the thread
D&D General
Geralt what class
.
Favored enemy - adv on wis to track and int to recall info on enemies. Geralt is good at both tracking and recalling stuff about things...
Monday at 9:31 AM
GrimCo
replied to the thread
D&D General
Geralt what class
.
High level character, good stats overall, multiclassed. If i would make Geralt, i would go with artificer(alchemist) 6 , fighter 2 (for...
Saturday at 11:47 PM
GrimCo
replied to the thread
D&D General
XP: How Do You Like To Earn It?
.
Last one. Don't care about xp. As a DM, i go by vibes at the table. I like to give them enough time to use their new abilities and have...
Nov 20, 2025
GrimCo
reacted to
pukunui's post
in the thread
D&D General
XP: How Do You Like To Earn It?
with
Like
.
As a player, I prefer milestones over XP. I'm a power gamer by nature, and I find that when the DM uses XP, it's almost like a drug. I...
Nov 20, 2025
GrimCo
replied to the thread
D&D General
Highest level PC you've achieved.
.
2ed - level 6 cleric/fighter 3.5ed - i think 16 was highest when playing from lv 1. But we rarley started at 1st level, usually we stuck...
Nov 20, 2025
GrimCo
replied to the thread
Modules: Made to Read vs Made to Run?
.
Not so much no playing as realizing that DMs are small percentage of player base. Those succinct, condensed, ready to run, modules cater...
Nov 16, 2025
GrimCo
replied to the thread
Modules: Made to Read vs Made to Run?
.
In general, i think more people buy adventures/modules to read, mine for ideas, or snatch parts to implement into their existing games...
Nov 16, 2025
GrimCo
reacted to
Micah Sweet's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
Since I only use modules as fodder for my homebrew campaign, I prefer they be made to read rather than made to run as a single piece I'm...
Nov 15, 2025
GrimCo
replied to the thread
Why do we need thieves??
.
Clan Nosferatu. They are described as masters of spycraft. Obfuscate, as a discipline, focuses on stealth I referenced WoD earlier...
Nov 15, 2025
GrimCo
replied to the thread
Why do we need thieves??
.
I'll take WoD as example of skill system. Combat is skill. Magic is skill. So is stealth, subterfuge, larceny etc. And while you get...
Nov 14, 2025
GrimCo
replied to the thread
Why do we need thieves??
.
In classless, skill based systems, some character concepts have large skill overlap (police detective, sleazy paparazzi photographer and...
Nov 13, 2025
GrimCo
replied to the thread
Playing "Adventurers" As Actual Adventurers
.
I was thinking more in terms of how to make fun game play experience in mid to long term campaign from something that can in lot of...
Nov 12, 2025
GrimCo
replied to the thread
Playing "Adventurers" As Actual Adventurers
.
Just to add a bit, from personal experience with mountains. When you do everything right and things out of your control don't screw you...
Nov 12, 2025
GrimCo
replied to the thread
Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana
.
Mundane resources (lamp oil, food, water) are "you need them to not die like pleb" resources. (don't lose buttons) Character resources...
Nov 12, 2025
GrimCo
replied to the thread
D&D General
Explain 5(.5)e to me
.
Tasha's was pivotal point. But core 5e (PHB, DMG, MM) has nice blend of TSR era simplicity and WotC era class options. Specially with...
Nov 11, 2025
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