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GrimCo's latest activity
GrimCo
reacted to
GobHag's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Just make DnD built for Nova-ing or non-attritional combat. It's what people want and abandon the pretensions of being a normal dungeon...
Thursday at 9:27 PM
GrimCo
replied to the thread
D&D General
6E But A + Thread
.
D&D's biggest problem is that it wants to be jack of all trades system. That means it needs to support or at least not actively hinder...
Aug 24, 2025
GrimCo
replied to the thread
What makes a successful superhero game?
.
Like old X men where they were alpha/beta mix. In general, X men teams were for most part balanced and all members were of similar...
Aug 22, 2025
GrimCo
reacted to
CleverNickName's post
in the thread
Ben Riggs: 'The Golden Age of TTRPGs is Dead'
with
Like
.
One of my colleagues is an older gamer like me (started in the 1980s), and we were talking about different RPGs the other day. He said...
Aug 22, 2025
GrimCo
replied to the thread
What makes a successful superhero game?
.
Well, if i was citizen of Gotham, i would be pretty pissed at Batman not snuffing out Joker ( and couple of others) once and for all...
Aug 21, 2025
GrimCo
replied to the thread
What's the bare minimum for a VTT?
.
Bare minimum - ability to put images on screen and something like paint where i can easily sketch something in real time, dice roller...
Aug 21, 2025
GrimCo
replied to the thread
What makes a successful superhero game?
.
And for me, that's irritating and one of the reasons i dropped most DC/Marvel comics ages ago. To each it's own. Yes, but i'm running a...
Aug 21, 2025
GrimCo
replied to the thread
What makes a successful superhero game?
.
Not weird. In first post on this topic, i said my own preference are street level heroes. Hell, my favorite "hero" was and still is...
Aug 20, 2025
GrimCo
replied to the thread
Cairn Second Edition Offers A Character Driven Dungeon Crawl
.
Cairn 1ed is my favorite rules light ttrpg. While my group doesn't like it enough for long campaigns, it's go to system when we need...
Aug 20, 2025
GrimCo
replied to the thread
What makes a successful superhero game?
.
@Tonguez My Marvel lore is mostly limited to MCU, it's been over 20 years since i read any regular Marvel comic. When it comes to...
Aug 20, 2025
GrimCo
replied to the thread
What makes a successful superhero game?
.
Cap is superhero mostly due to his ethics and behaviour. In terms of power, he and Bucky are low level supers, below Spidey. Enhanced...
Aug 20, 2025
GrimCo
replied to the thread
What makes a successful superhero game?
.
When it comes to supers game, only dedicated system i tried is GURPS. And that system has it's own can of worms. Personally, i like...
Aug 19, 2025
GrimCo
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
And lasers have one big problem. Distance. Lasers disperse over distance. If you fire normal green laser from Earth to Moon, with beam...
Aug 18, 2025
GrimCo
reacted to
MGibster's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Haha
.
Speak for yourself! I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter...
Aug 18, 2025
GrimCo
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Problem with space combat is that we don't have real world practical experience as a reference point. All our wars have been waged on...
Aug 18, 2025
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