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GrimCo's latest activity
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
3/5 of us rotate as DM. Things like that are decided unanimously at group level. If DM wants to do inventory resource management and...
Today at 9:36 AM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Anyone who watched Carpenter's Vampires (motel scene), specially as a kid, looks at the ceiling. I know i started after watching that...
Today at 2:02 AM
GrimCo
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Counting ammunition, unless it's a very unusual situation is just one of the many, many things I just let slide. Like ... every time a...
Yesterday at 3:38 PM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Just reminder, Efficient Quiver is uncommon magic item. Endless quiver is rare (but it produces +1 ammunition). And in some campaign...
Thursday at 10:27 PM
GrimCo
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Then perhaps inferior options should be labeled as such, maybe? It's probably not as necessary these days- the internet will quickly...
Thursday at 10:18 PM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
Entirely dependent on what your BBEG is, power wise. With bounded accuracy and how armor and attack scales ( one of the reasons why even...
Thursday at 10:08 PM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
140 rounds is single lv 1 fighter vs CR 23 dragon. In actual play situation, it would be 4-5 PCs, which drops it down to 35 ish rounds...
Thursday at 9:18 PM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
It was rough ball park with just basic attacks from both sides and dragon never missing single attack, but PCs hitting only 25% of...
Thursday at 7:06 PM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
I would guess not any more often than without plot armor pool. Players do it because causing regime change is fun sometimes. If they...
Thursday at 2:14 PM
GrimCo
reacted to
Jfdlsjfd's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
with
Haha
.
That's my experience. Let's say that my group is mostly morally gray... they won't outright say "let's kill the king, who can stop us...
Thursday at 2:01 PM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
Ancient dragon Cr23 does 73 damage per turn with 3 attacks. It has 385 hp and AC 21. Your lv 1 fighter has at best +6 to attack and does...
Thursday at 2:00 PM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
Didn't play many campaigns with evil or morally very dark grey PCs i guess. Seen it happen few times, as low as level 10-11.
Thursday at 1:19 PM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
Why? It's not that uncommon concept. It like people who sell their company very young, get 8 digit payday and just retire to enjoy life...
Thursday at 1:13 PM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
You can always use rope, tie spear on both ends with some slack and carry it diagonal on your back. It's like improvise rifle sling...
Thursday at 7:54 AM
GrimCo
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
Since most games end around levels 8-10, 1000 HP is more than enough to make combat meaningless. You know you can brute force it, even...
Wednesday at 10:45 PM
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