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GrimCo's latest activity
GrimCo
replied to the thread
D&D General
Wild Shape: Inefficient or Useless?
.
Yea, this isn't about druid wildshape being bad or useless. It's about wild shape being useless in this particular scenario which...
Wednesday at 10:27 PM
GrimCo
replied to the thread
D&D General
Games Economies
.
Golarion and Faerun respectivley. But in general, in 5e, adamantine armor or weapon is uncommon item (weapons are 500gp) and i treati it...
Wednesday at 8:57 PM
GrimCo
replied to the thread
D&D General
Games Economies
.
Any self respecting blacksmith can make one. You just need ore or extra adamantium weapon no one wants. We used to haul adamantium...
Wednesday at 6:27 PM
GrimCo
replied to the thread
D&D General
Games Economies
.
When it comes to game economy, oWoD has most sense. You have your Resource background. Each dot represents mix of lifestyle and income...
Wednesday at 5:50 PM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Man at arms to be more precise (all knights were man at arms, not all man at arms were knights). In essence, highly trained and well...
Wednesday at 11:27 AM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
There is just one small problem. People build fighters with specific fighting style in mind. Sure, having all feats help. But, if you...
Wednesday at 9:13 AM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Simplicity comes from that basic loop - hit them with the pointy end. Wizards complexity comes from choices. But those choices gives...
Tuesday at 10:12 PM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
At least since 2ed, big part of fighter class identity is ability to specialize in one weapon. Weapon specialization was domain of...
Tuesday at 10:14 AM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Like Bruce Lee said: Fear not man who practiced 1000 punches once. Fear man who practiced one punch 1000 times. Same with fighters and...
Tuesday at 9:11 AM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Yea, but we are talking about D&D and it's current edition, 5.x. As someone mentioned, still remember 3.x days and golf club for...
Tuesday at 7:46 AM
GrimCo
reacted to
Staffan's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
I remember people absolutely loving* that back in 3.5e, and how people fondly remember the days of having golfbags full of weapons for...
Tuesday at 7:09 AM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Yea, i'm not talking about PvP. I'm talking about single player UT/Q. Get biggest gun, run from spawn point to spawn point. Resource...
Monday at 1:46 PM
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can...
Monday at 11:14 AM
GrimCo
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
A fighter would likely look something like the following if the rule was used
Monday at 12:20 AM
GrimCo
reacted to
sevenbastard's post
in the thread
Hey look, there's a new Robin Hood show coming with Sean Bean as the Sheriff!
with
Like
.
Looks about like all the other robin hood I've seen, ok but missing something Everyone knows Robin Hood reached perfection in 1973...
Sep 24, 2025
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