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GrimCo's latest activity
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Ok, this explains it. We are talking about two different things. You are measuring how good design of a game is for you personally. I'm...
Oct 9, 2025
GrimCo
replied to the thread
Which are you, The plan everything out GM, or the Ad lib?
.
Depends on the game. My DM notes are usually couple of bullet points. I think the key is i know my players very well. We have been...
Oct 9, 2025
GrimCo
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
Just to add. Houses of the blooded. Game i would absolutley love to run or play for long campaign. Mix of GoT and telenovelas with...
Oct 8, 2025
GrimCo
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Let's look at the game from the DM's side. Has there ever been an easier edition to create encounters with? You could take any...
Oct 8, 2025
GrimCo
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
Vampire: Dark Ages would be my first choice. Second one would be 7th sea, 1st edition, for more fantasy meets swashbuckling...
Oct 8, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Not edition warring or baiting. When i say best designed, i mean precisely what i wrote. They had clear vision around game play style...
Oct 8, 2025
GrimCo
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
problem with AEDU is that it was the same for all classes at certain level, Utility was actually good as you could mix and match at-will...
Oct 8, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
AEDU was great as a concept. 4e is arguably best designed edition insofar as it has clear focus and it's designed around specific style...
Oct 8, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Only played one wizard in 2e, didn't survive first session. Never tried editions older than that. So i'll take your word, but it kind of...
Oct 8, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Or use 5e Warlock chasis. You get fixed number or slots per rest which grow in power, but not in number, as you level up. That's your...
Oct 7, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Some do, some don't. Concetration was skill and for maintaining some spells, you rolled it, mostly if you took damage. And it was...
Oct 7, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
I think preference comes from type of fantasy one grew up which shaped their view on certain classes. For me, i grew up with Harry...
Oct 7, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
To be fair. 3.5 Warlock was first caster i played that actually felt like proper caster. Sure, it was limited, it didn't have flashy...
Oct 7, 2025
GrimCo
reacted to
CreamCloud0's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
soooo.... warlock right? you want things designed like warlock, with EB and their invocations for continual use and a few big pop offs...
Oct 7, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Yea, 2/3ed low level wizards sucked. 2ed wizard had 1/2/3/5/7 slots per day. In 3.5 you got cantrips, so your progression with them was...
Oct 7, 2025
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