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GrimCo's latest activity
GrimCo
reacted to
CreamCloud0's post
in the thread
D&D General
Design issues with 5e
with
Like
.
if i were trying to cut the armour table down as essential as possible but still as nuanced as possible i'd cut down the number of...
Mar 11, 2026
GrimCo
replied to the thread
D&D General
Design issues with 5e
.
Armor is hella boring. They might as well just cut table to 3 armors. Light - 12+max dex, Med - 15+2dex, Heavy - 18 without dex. That's...
Mar 11, 2026
GrimCo
replied to the thread
D&D General
Design issues with 5e
.
Core 5e2014 runs pretty fast, specially if you play with no feats. Part of why it runs so fast is lack of options. Usually, it's speed...
Mar 11, 2026
GrimCo
replied to the thread
Vampire the Masquerade: Love the setting but not the system
.
And c) if you insist on fighting, sometimes you will meet very swift end because you picked a fight with someone/something that's way...
Mar 10, 2026
GrimCo
reacted to
Lord_Blacksteel's post
in the thread
Vampire the Masquerade: Love the setting but not the system
with
Like
.
You're going to find that outside of 3E and later versions of D&D most RPGs do not have "encounter balance" as an area of focus. Even...
Mar 10, 2026
GrimCo
replied to the thread
D&D General
Design issues with 5e
.
And yes. Solo monsters mostly suck in 5e once you get to high tier 2. Action economy is merciless. Martials get 2 attacks, some can cast...
Mar 10, 2026
GrimCo
replied to the thread
D&D General
Design issues with 5e
.
If you convert all class abilities to feats/half feats and open them to everyone, you might just as well remove class altogether and go...
Mar 10, 2026
GrimCo
replied to the thread
D&D General
Design issues with 5e
.
Except HP inflation. That one just got worse. :D
Mar 10, 2026
GrimCo
replied to the thread
Vampire the Masquerade: Love the setting but not the system
.
Even in that playstyle, System wasn't really combat friendly. You can have one combat where you play ping pong turn after turn ( when...
Mar 10, 2026
GrimCo
replied to the thread
D&D General
Design issues with 5e
.
Skill list is too big. Class/cross class cost difference, various bonuses ( feats, magic items, spells, racial, synergy, tools...
Mar 10, 2026
GrimCo
reacted to
Silam's post
in the thread
D&D General
Design issues with 5e
with
Like
.
What did you not like about 3.5 skills? You can, via the Skilled feat, and some classes or subclasses grant skills here and there as...
Mar 10, 2026
GrimCo
replied to the thread
D&D General
Design issues with 5e
.
Skills. I really don't like it how they done it. Sure, it's way more elegant than 3.5 version, but still. You pick skills from class...
Mar 10, 2026
GrimCo
reacted to
payn's post
in the thread
D&D General
Design issues with 5e
with
Like
.
The skill system. Its really the one big design element I dislike about 5E. I know they wanted it simple so that it could be stripped...
Mar 10, 2026
GrimCo
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
Same. I have friends. We also had period when we didn't play rpgs. Friend who was main DM at a time, was only one married and had just...
Mar 10, 2026
GrimCo
reacted to
TwoSix's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
For sure. I've said this in the past, but if my current game tables dried up, I'd more than likely just move on from the hobby rather...
Mar 10, 2026
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