Recent content by GrimCo

  1. GrimCo

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Best example of this is Ten candles. Sure, it's designed for one shots, but damn, it works well. And mechanics of the game do help set mood and tone of the game.
  2. GrimCo

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Read it, but i don't really like it mechanics wise. Don't get me wrong, i love murder mystery as a genre, grew up reading Agatha Christie and watching old british crime shows and old Scooby Doo cartoons. Just didn't find system with right balance of player skill and character skills. Tried to...
  3. GrimCo

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Superheroes with caveat. I can do low powered street level heroes and anti heroes. I can do KickAss/The Boyz type heroes. But mainstream Marvel/DC? Nope. I don't wanna run it, don't wanna play it. Slice of life, teen drama, romance - nope. And i genuinely like slice of life anime, but playing...
  4. GrimCo

    How many were abused due to their love of D&D, RPGs, and related items when they were young?

    Same thing with my long term ex gf. She never understood that for me, D&D isn't just playing game. It's time to hang out with friends and do something fun. She also considered it childish. Well, she is ex, and decade later, i'm still playing with those same guys. Wife was never into it, but she...
  5. GrimCo

    D&D General 6E But A + Thread

    D&D's biggest problem is that it wants to be jack of all trades system. That means it needs to support or at least not actively hinder myriad of different play styles. When it comes to 6e, i would like commitment. Pick one or two complimentary play styles and design game around those styles...
  6. GrimCo

    What makes a successful superhero game?

    Like old X men where they were alpha/beta mix. In general, X men teams were for most part balanced and all members were of similar power. Fantastic 4, Guardians of the Galaxy, Teen titans, Doom patrol, Suicide squad are all in the same boat, where everyone is on similar power level. In...
  7. GrimCo

    What makes a successful superhero game?

    Well, if i was citizen of Gotham, i would be pretty pissed at Batman not snuffing out Joker ( and couple of others) once and for all since he escapes every time and does more damage. Red Hood on the other hand has more pragmatic approach. (Golden Era Batman did use guns and lethal force though...
  8. GrimCo

    What's the bare minimum for a VTT?

    Bare minimum - ability to put images on screen and something like paint where i can easily sketch something in real time, dice roller, good audio/video quality. We play theater of mind exclusively, so no need for tokens, maps, etc.
  9. GrimCo

    What makes a successful superhero game?

    And for me, that's irritating and one of the reasons i dropped most DC/Marvel comics ages ago. To each it's own. Yes, but i'm running a game, not writing a comic. Stuff that works in comics doesn't always work in games. And even in comics, it doesn't always make sense and requires massive...
  10. GrimCo

    What makes a successful superhero game?

    Not weird. In first post on this topic, i said my own preference are street level heroes. Hell, my favorite "hero" was and still is Punisher (and i like to play that type of characters). So power levels around peak human to low level superhuman (fe WW2 era Cap in First avenger as upper limit...
  11. GrimCo

    Cairn Second Edition Offers A Character Driven Dungeon Crawl

    Cairn 1ed is my favorite rules light ttrpg. While my group doesn't like it enough for long campaigns, it's go to system when we need fast ad hoc one shot adventure. From what i read, 2ed just improves on good stuff, while keeping things fast and simple.
  12. GrimCo

    What makes a successful superhero game?

    @Tonguez My Marvel lore is mostly limited to MCU, it's been over 20 years since i read any regular Marvel comic. When it comes to Marvel, Punisher MAX and stuff like Furry: My war gone by is my jam ( i like Garth Ennis's take on superheroes) , along with stuff like The Watchmen, The boys...
  13. GrimCo

    What makes a successful superhero game?

    Cap is superhero mostly due to his ethics and behaviour. In terms of power, he and Bucky are low level supers, below Spidey. Enhanced human level. Black Widow is peak human level. On their own, Cap/Bucky are specialist mid tier, BW is elite street level, but neither of them, alone, can't go head...
  14. GrimCo

    What makes a successful superhero game?

    When it comes to supers game, only dedicated system i tried is GURPS. And that system has it's own can of worms. Personally, i like street level supes. Peak human/enhanced human/low level superhuman. For those types of games, i found that WoD works surprisingly well ( with some elbow grease)...
  15. GrimCo

    Worlds of Design: The Problem with Space Navies, Part 1

    And lasers have one big problem. Distance. Lasers disperse over distance. If you fire normal green laser from Earth to Moon, with beam diameter at source 0,005m, it would have diameter of 100km when it reaches moon. And while energy is same at source and end point, it is so spread out at end, it...
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