Recent content by GrimCo

  1. GrimCo

    Is My Campaign Going Too Fast?

    Which is very good actual game time. Yup, you are very efficient and you skip stuff that usually slows down games. Pair it with very good actual play time per session and sure, you will move fast. 20 session campaign, in that style, sounds awesome, at least for me.
  2. GrimCo

    D&D General Fixing the Offense Tunnel Vision problem

    Sure. But than it's just longsword without versatile property. I'm aware. Compared to 3.5 version, it is. I mean, grappled creature can use 2h weapon or cast spells no problem. Hell, grappled condition doesn't even provoke concentration check. Cause this is labeled as D&D general, not 2024...
  3. GrimCo

    D&D General Fixing the Offense Tunnel Vision problem

    Action economy is king in D&D. That's why high level fights against single boss monsters sucks. 4-5 PCs with multiple attacks have way more actions and can do much more per turn than boss. On the flip side, if you use 3:1 or 4:1 ratio of lower leveled monsters vs PCs, they won't have good time...
  4. GrimCo

    D&D General Fixing the Offense Tunnel Vision problem

    Yes, yo can. But, rapier and shield with defensive duelist is dex build. So best you can do is what, ac 19 (dex 5, armor 2, shield 2) with defensive duelist bringing it to 21-25 and burning reaction (so no AoO that turn). Sure, it's good defense and you won't get hit as much. On the other hand...
  5. GrimCo

    D&D 5E (2024) How I would do 6E.

    Not really. You can make simple wizard, using 3.5 warlock as model. Earlier in the thread, i gave rough outline of simple wizard. Slots/spells known/prepared go down the drain. That's advanced add on. Simple wizard has magic offense/defense that scales like cantrips in 5e. So at firs level...
  6. GrimCo

    D&D 5E (2024) How I would do 6E.

    I am serious when i said i would split them into 2 separate lines. Maybe not lines per se. More like basic as core, then advanced as add on modules that increase player options and overall game complexity. My reasoning for that is simple. In current edition, i can make very simple fighter...
  7. GrimCo

    D&D 5E (2024) How I would do 6E.

    Maintain in what way? Basic is basic for a reason. Sure, maybe add class or two down the line, but point of that whole line is that classes are simple, elegant, streamlined. Think of basic as a skeleton. That "line" is for part of players that wants fast, easy, streamlined, more old school vibe...
  8. GrimCo

    D&D 5E (2024) How I would do 6E.

    I would split 6e in basic and advanced. Basic would be 4-5 classes, with few simple options, you get them at levels 1-3 and that's it, they just scale with level. FE simple wizard - magic offense, magic defense, magic utility. Magic offense would be 1d8 single target/1d4 to two target then...
  9. GrimCo

    D&D General Fixing the Offense Tunnel Vision problem

    People focus on offense in d&d because focusing on defense is usually just prolonging the fight and stalling. For martials, there are no real benefits in going defensive. Sure, you can buff AC (which is passive) but sooner or later, that nat 20 is gonna hit you. And that's autocrit which usually...
  10. GrimCo

    D&D General Adventurers a distasteful necessity

    While i do like grim and dark, in my homebrew, there are no classic d&d adventurers. PC characters always belong to some organisation, be it part of some noble's household, knightly order, church, mercenary company, royal army etc. There are nations with rulers and laws, factions that operate...
  11. GrimCo

    When Player Driven Adventures Don't Pan Out

    That's fair. But, characters live in that world. When player asks "what things", it can also mean "what things are there that my character is aware of". And unless you play lv 1 Joe Nobody who never set foot outside of his village in bumfuck nowhere, your characters does have some knowledge...
  12. GrimCo

    When Player Driven Adventures Don't Pan Out

    I think this is core issue. One short session every two weeks is not really that good for player driven campaigns. First, time between sessions. Two weeks between sessions makes players forget details, lose emotional investment, and default to reacting instead of initiating. It breaks momentum...
  13. GrimCo

    Art, is it important to you, does it help your roleplaying?

    It's very important to me. Specially if it comes to physical books, since for very long time, i buy them exclusively because of artwork. Hell, most of rpg books i bought, i bought only because of art since i find pdf-s more practical for actual use. In general, i do like nice art to visually...
  14. GrimCo

    How Does AI Affect Your Online Shopping?

    Like my friend likes to call it, they are trained to be "perfect rectal alpinists". Current LLMs have big problem in that they are trained to be people pleasers. From talking to people, most use ChatGPT like search engine, and it does pretty decent job at it, so long as you input good question...
  15. GrimCo

    How Does AI Affect Your Online Shopping?

    One alternative is finding artist that likes your work and is wiling to partner up. You provide text, he provides art. You share both risk and reward. If product succeeds - you both get paid, if it fails, you both don't get paid. Personally, i think AI is slightly better than doing things like...
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