Recent content by GrimCo

  1. GrimCo

    Why I Hate Skills

    No argument there. I haven't played Dragonbane, but by your description in initial post, only way to raise skill is by rolls. So game design incentivises players to roll as much as they can. It also ties into adventure design in 2 ways. 1) It's easier to write "Room contains secret door, DC X...
  2. GrimCo

    Why I Hate Skills

    Lol :D It makes for more interesting game, no question about it. Or at least more imersive and narative driven. Secret door example. One player might describe how he looks at bookshelf, searching for book that looks more used or one that has no dust/less dust than others indicating it was...
  3. GrimCo

    Why I Hate Skills

    @Bill Zebub Don't take this the wrong way, it's not attack or anything like that. But from this, and posts on other topics, i get the feeling you are more into "player skill" camp. Nothing wrong with that, plenty people like it. Preferences are preferences. Every reason you listed why you...
  4. GrimCo

    What is "railroading" to you (as a player)?

    You both are right, for your preferred style, horror is hard. It's not about making characters scared, anxious, uncomfortable. It's about evoking those emotions in players. To do it, imho, you need to know players and know them good, then aim for weak spots, like if you know someone is...
  5. GrimCo

    Why do so many campaigns never finish? Genuinely curious what others think

    One thing that helped us is we started to plan campaigns around school year. We realized that 2.5 months of summer holidays tend to kill momentum, we forget where we left off, details about characters etc. So, any campaign is planned to start mid September to early October and end mid July, with...
  6. GrimCo

    Is "finding the right players" a solvable problem, or just luck?

    I think it also depends on do you run online game or face to face one, and if it's second, do you play in public space or private space (usually DMs place). I run only f2f games and mostly play at my place. So, when you are invited to a game, you are invited to my home. Behave like a guest and...
  7. GrimCo

    People can stop complaining about "historically inaccurate foods" in their RPGs now

    When i watched Delicious in dungeon it resonated cause we have been doing things like that in our games for years. It's make pretend game with fantastic critters. I wanna see some fried Kraken rings, dragon steak tartare made with roc eggs, gelatinous cube turkish delight. Things like that. Real...
  8. GrimCo

    People can stop complaining about "historically inaccurate foods" in their RPGs now

    That one is British special. :D And burek. Strong black coffee, burek and cigarette and you have balanced, nutritional full balkan breakfast :D Balkan is interesting cause it's cultural mix and it reflects on it's cuisine. It's east, west and Mediterranean mix with local twist.
  9. GrimCo

    Why do so many campaigns never finish? Genuinely curious what others think

    Closed campaigns like that was default way we played over 20 years ago in HS. It just made sense. And we played homebrew settings and adventures since published adventures were hard to come by and expensive and we really had no ideas that magazines like Dungeon or Dragon even existed. I saw few...
  10. GrimCo

    D&D 5E (2014) Do You Start At Level 1?

    My answer is - sometimes. It entirely depends on what i'm going for campaign wise. Our last campaign lasted 20something sessions and we went from level 1 to 4 in that time frame. It was combat ultra light with heavy focus on exploration, settlement building and role play. Levels 1-3 (4 at...
  11. GrimCo

    D&D General Design issues with 5e

    Armor is hella boring. They might as well just cut table to 3 armors. Light - 12+max dex, Med - 15+2dex, Heavy - 18 without dex. That's it. By the level 3-4 max you'll get best armor you can wear and will use it for the rest of the game unless you find magic version of that armor. IMHO, since i...
  12. GrimCo

    D&D General Design issues with 5e

    Core 5e2014 runs pretty fast, specially if you play with no feats. Part of why it runs so fast is lack of options. Usually, it's speed vs complexity. More complex game gets (more actions, more options), slower it is. That's why rules light games usually run super fast, while crunch heavy games...
  13. GrimCo

    Vampire the Masquerade: Love the setting but not the system

    And c) if you insist on fighting, sometimes you will meet very swift end because you picked a fight with someone/something that's way above your paygrade.
  14. GrimCo

    D&D General Design issues with 5e

    And yes. Solo monsters mostly suck in 5e once you get to high tier 2. Action economy is merciless. Martials get 2 attacks, some can cast and attack, stunlock comes in effect. Until you get to legendary actions, lair actions and legendary resistance, solo monster are just aren't challenge. They...
  15. GrimCo

    D&D General Design issues with 5e

    If you convert all class abilities to feats/half feats and open them to everyone, you might just as well remove class altogether and go classless. Problem would be magic system, it would need complete rework.
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