Recent content by groody

  1. groody

    D&D 5E Making 1-minute features or spells "encounter"-length instead.

    I would enjoy having spells that last one encounter instead of one minute. Most of our combats go less then 10 rounds, just as others have reported, only the occasional „hard“ combat where the group has a protracted battle against large numbers of enemies trying to manage them with choke-points...
  2. groody

    D&D 5E Conundrum: Ranged attack sequence/cover bonus for players

    Yes, we normally do not worry about how long a round is, we are acting within the turn/round based system, and it then only matters for spell durations, where you translate 1 minute into 10 rounds. I do like the old-school „every combat takes at least 10 minutes“ idea and use it in my 5e games...
  3. groody

    D&D 5E Conundrum: Ranged attack sequence/cover bonus for players

    I personally think that 6 seconds is too short. Remember that you not only get a move and an action in there, which can translate to several attacks, you also get a bonus action, a free object interaction and a reaction on top of that. You could open a door, run 30 feet, take four attacks with a...
  4. groody

    D&D 5E Conundrum: Ranged attack sequence/cover bonus for players

    „peasant railgun“ is a brilliant way to think about this. Thank you for that, made my day. Our DM (the original poster) told me he rolled separate initiative for two groups of goblins, just happened to be a 20 and 21. A “goblin gatling gun“ where each goblin lets go one shot in a perfectly...
  5. groody

    D&D 5E Conundrum: Ranged attack sequence/cover bonus for players

    I‘m one of the players. In my opinion, the issue is not with the individual moves but with the fact that a joint initiative roll for all monsters increases variance of the game, which always - while superficially fair as the same is applied to players and monsters - favors monsters. Sure...
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