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GuardianLurker's latest activity
GuardianLurker
reacted to
schneeland's post
in the thread
Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?
with
Like
.
My impression is that there is at least three categories of people: People that mainly need a shared map or background image, tokens...
Thursday at 1:00 AM
GuardianLurker
reacted to
jmartkdr2's post
in the thread
Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?
with
Like
.
I gotta admit the main question isn't really a factor for me at all - at least on the payer side it just does not matter how it's...
Wednesday at 2:03 AM
GuardianLurker
replied to the thread
Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?
.
So, I'm currently FG-based, and have been since before they moved to their cloud-based lobby (back when I had to deal with...
Sep 27, 2025
GuardianLurker
replied to the thread
D&D General
Advice for a new DM
.
To continue on a theme: Y.A.G.N.I. You Ain't Gonna Need It. It can be really hard to stop yourself from fleshing out your world. But...
Sep 26, 2025
GuardianLurker
replied to the thread
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
.
I think your character generation and advancement categories are a little too fine grained for useful comparisons across the wide...
Sep 24, 2025
GuardianLurker
replied to the thread
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
.
That's probably the best (only?) mechanics-based codification I've seen for rules-weight in TTRPGs. (Congratulations!) I've always...
Sep 23, 2025
GuardianLurker
reacted to
aramis erak's post
in the thread
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
with
Like
.
some elements to add to Guardian Lurker's list of things to ID: Rules approach: One single mechanic used for all mechanical occasions...
Sep 23, 2025
GuardianLurker
replied to the thread
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
.
Now those could be meaningful for multiple game systems. That would add: Turn Order/Initiative: Individual/Group/Hybrid...
Sep 22, 2025
GuardianLurker
reacted to
Autumnal's post
in the thread
“Really narrative D&D” - a new RPG genre?
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Like
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Arguably, “D&D but narrative” is the oldest genre of play that’s distinct from D&D as whatever TSR/WotC is doing at the moment. It...
Sep 21, 2025
GuardianLurker
replied to the thread
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
.
Yeah, the system I use doesn't work well for cross-edition comparisons, I'll admit. Very few systems radically change their mechanical...
Sep 21, 2025
GuardianLurker
replied to the thread
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
.
There are all KINDS of ways to compare PnP (TTRPG) systems, depending on what you're looking to analyze. For me, I pretty much start...
Sep 21, 2025
GuardianLurker
reacted to
Cordwainer Fish's post
in the thread
What's the bare minimum for a VTT?
with
Haha
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The three trickiest things in software are versioning and off-by-one errors.
Aug 20, 2025
GuardianLurker
reacted to
Velderan's post
in the thread
Pathfinder 2E
Looking for advice as a GM new to PF2e
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Like
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Aside from the suggestion of using the Beginner Box to learn the system, the biggest suggestion I can make is to make it a point of...
Aug 11, 2025
GuardianLurker
replied to the thread
Pathfinder 2E
Looking for advice as a GM new to PF2e
.
If your players are coming from 5e (or similar) backgrounds, you'll probably really want to emphasize that the three actions are "Move...
Aug 11, 2025
GuardianLurker
replied to the thread
D&D General
Eberron Hexcrawl Help
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OK, this is PF2e focused, but it'll translate easily into any d20 system. Some notes: Faranthal is my current home brew setting. Soul...
Jul 17, 2025
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