Recent content by GuardianLurker

  1. GuardianLurker

    Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?

    So, I'm currently FG-based, and have been since before they moved to their cloud-based lobby (back when I had to deal with port-forwarding). I don't miss the days of port-forwarding, though I do prefer self-hosting. What would it take for me to switch at this point? Better automation than...
  2. GuardianLurker

    D&D General Advice for a new DM

    To continue on a theme: Y.A.G.N.I. You Ain't Gonna Need It. It can be really hard to stop yourself from fleshing out your world. But, especially as a beginning GM, build literally ONLY what you need, nothing more. If your PCs are exploring the local dungeon, you need the town, and a skeleton...
  3. GuardianLurker

    Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?

    I think your character generation and advancement categories are a little too fine grained for useful comparisons across the wide variety of TTRPGs. If I understood Cergorach's first post correctly he is looking for broader "feels like" comparisons. And while you certainly caught some I missed...
  4. GuardianLurker

    Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?

    That's probably the best (only?) mechanics-based codification I've seen for rules-weight in TTRPGs. (Congratulations!) I've always thought that rules-weight was ultimately about "how hard is this system to learn and master?" I'd probably combine your "Approach" levels into three: Unified (your...
  5. GuardianLurker

    Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?

    Now those could be meaningful for multiple game systems. That would add: Turn Order/Initiative: Individual/Group/Hybrid; Randomized/Adjusted Order/Fixed Order; Periodic Resets/Purely Cyclical 1e and 2e have initiative that is Individual, randomized, with frequent (every turn) resets. 3e and...
  6. GuardianLurker

    Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?

    Yeah, the system I use doesn't work well for cross-edition comparisons, I'll admit. Very few systems radically change their mechanical approach as they age, at least at the gross level. And of course, they also have to have enough different editions to really see the drift as well. I've never...
  7. GuardianLurker

    Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?

    There are all KINDS of ways to compare PnP (TTRPG) systems, depending on what you're looking to analyze. For me, I pretty much start with the dice mechanics: *Single Die vs Target *Dice Pools, with variants of summed/success, small/limited/large, same size/varying size *Custom Dice *Cards...
  8. GuardianLurker

    Pathfinder 2E Looking for advice as a GM new to PF2e

    If your players are coming from 5e (or similar) backgrounds, you'll probably really want to emphasize that the three actions are "Move, Attack, Prep/Buff" and that they really won't get the benefits they want from Attacking 3 times. Really - to really be effective with your character, even a...
  9. GuardianLurker

    D&D General Eberron Hexcrawl Help

    OK, this is PF2e focused, but it'll translate easily into any d20 system. Some notes: Faranthal is my current home brew setting. Soul Coins are the campaign's metacurrency (augmenting PF2e's Hero Points). I'm using 6 mile hexes for the hexcrawl map. For my players, they generally spend about...
  10. GuardianLurker

    D&D General Eberron Hexcrawl Help

    NP. I'll post it in full in a bit. But the basic concept was: Take the normal movement per day in hexes (at your scale) in open terrain, call that X (for me it was 4 or 5). Add "activities" like scouting, mapping, be brave/bold/stupid (attract more encounters), find REALLY good long term camp...
  11. GuardianLurker

    D&D General Eberron Hexcrawl Help

    I'm running a (semi) hex-crawl right now with a similar setup - large scale known map, small scale exploration. 1. The best bet on how to integrate Lightning Rail, Airships, and other fast-but-not-instant travel is to limit the actual hexcrawl to wherever the PCs disembark, as has been...
  12. GuardianLurker

    Wish vs. Miracle

    The rules I have for PC wishes back in 2e/3e: 1. The wish must be a single sentence, and can have only one subject and one object. It can have any number of clauses affecting those terms, but a wish can only really do ONE thing. 2. Once you know the spell wish, and you tell me (the DM) you're...
  13. GuardianLurker

    D&D General Best way to classify modules

    Hmm. I think if I was going to do a revised system, I'd go: (Tier #)(Type Letter)\((Abbrev)\)[.Part #][Setting Letter)[- Index #] Where: Tier # == The rough level tier for the entry; 0 = 0-3; 1 = 4-8; 2 = 9 - 12; 3 = 13-16; 4 = 17-20; 5 = 20+/Epic Type Letter == A for Adventure Path/Series, C...
  14. GuardianLurker

    D&D 3.x Haste question

    So the thing with Haste and extra spells boils down to novas (i.e. blowing everything you have in a few encounters). To counter this: Quickened spells are expensive, if you're not using the metamagic staves. (Which, come to think of it, might be a 3.5 thing.) If you only allow quickened...
  15. GuardianLurker

    Paksworld RPG Based On Elizabeth Moon's Novels

    Not 1e; B/X. The progression from pure veteran fighter to called paladin lines up very neatly with the advanced classes of that system.
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