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haakon1's latest activity
H
haakon1
reacted to
Jfdlsjfd's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
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IMHO the key for a home base to become meaningful is if players get invested with the homebase. They need to acquire it with some effort...
Sep 4, 2025
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haakon1
reacted to
Reynard's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
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I would be very careful about making extreme changes to home base without explicit player buy in. A home base is less a part of the GM's...
Sep 4, 2025
H
haakon1
replied to the thread
Homebrew
What makes for a perfect base hub for adventures?
.
I appreciate that it is named after a Seattle neighborhood, with a popular park. My wife lived there long ago. Lots of other Seattle...
Sep 4, 2025
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haakon1
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thullgrim's post
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Homebrew
What makes for a perfect base hub for adventures?
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I think some considerations are system based. If your game assumes the buying and selling it magic items you need to be able to...
Sep 4, 2025
H
haakon1
reacted to
Reynard's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
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No, but because the campaigns were not all equally successful. For example, the caravan home base was when playing the Jade Regent PF1...
Sep 4, 2025
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haakon1
reacted to
Whizbang Dustyboots's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
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Yeah, I think if people want to do a cozy fantasy/Sims thing, that definitely can be fun, and there's a decent amount of support for...
Sep 4, 2025
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haakon1
reacted to
Necropolitan's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
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I'm running a campaign in Sigil in the Planescape setting and I just use the fact that it has portals to just about every Plane and...
Sep 4, 2025
H
haakon1
replied to the thread
Homebrew
What makes for a perfect base hub for adventures?
.
For one group, it’s the Keep on the Borderlands, mostly Return to version, modified by 29 years of actual play with multiple groups. A...
Sep 4, 2025
H
haakon1
reacted to
Whizbang Dustyboots's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
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Like
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Let's say you're creating a site where the home base can be the site of adventures, but which is mostly going to be the place that your...
Sep 4, 2025
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haakon1
reacted to
Whizbang Dustyboots's post
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AD&D 1E
What was so bad about unearthed arcana 1e?
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Witch was teased as being part of D&D as far back as having two illustrations for them in OD&D (including an obligatory hot one where...
Sep 4, 2025
H
haakon1
replied to the thread
AD&D 1E
What was so bad about unearthed arcana 1e?
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I think both appeared in adventures, though it might have more like a description of a character than the mechanics from Dragon.
Sep 4, 2025
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haakon1
reacted to
Cadence's post
in the thread
AD&D 1E
What was so bad about unearthed arcana 1e?
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I have vague memories of the Bounty Hunter and Jester too. Holy cow were there a lot of them...
Sep 4, 2025
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haakon1
reacted to
Whizbang Dustyboots's post
in the thread
AD&D 1E
What was so bad about unearthed arcana 1e?
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Like
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I've been playing an illusionist in an urban campaign for almost two decades and I basically have to hold myself back or I'd easily...
Sep 4, 2025
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haakon1
reacted to
Reynard's post
in the thread
D&D General
What even are you? (a poll)
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You can pick multiple things.
Sep 4, 2025
H
haakon1
replied to the thread
D&D General
What even are you? (a poll)
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That’s why you can choose more than one, as most people did.
Sep 4, 2025
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