What you could do is just have the player remain unconscious on a nat 20, but they still have the 1 HP and they do not have to wait out the 1d4 hours to regain consciousness.
I was actually thinking of a way of making travel a bit more dangerous, and what i came up with(but haven't implemented) is having a constitution save for being able to recover during a long rest in the wilderness.
There would be 4 d20 rolls made for each long rest made in the "wilderness"...
Whenever this comes up, people begin to argue the fact that feats are technically optional; despite the fact that probably a majority of games implement them.
@Sword of Spirit, how exactly did you get 14 DPR for level 3? i turned up 16 and i am uncertain if i am missing something.
Some questions i have that maybe needs to be cleared up in the next iteration of the document are:1). Movement disadvantage. Specifically, it states:
Even with Movement Disadvantage[caused by being knocked prone for instance], you can
still move Far by spending your ENTIRE TURN
moving, and...
i'm not too interesting in playing dnd online, but i would say that even if i was, i would be very unsure of buying the FG books for many of the reasons others have said: paying the full price for the books but without getting a physical copy. Many people don't exclusively play online, meaning...