Alright, let's say "John" has just fallen into a pit. If he wanted to escape it may go as follows.
John: "I want to climb out of the pit"
Gm: "Alright let's do a "Contest" to decide if you can do it quickly"
John: "Alright I want to use my "Stride" Skill to add its bonus"
Gm: "Sounds good"...
Combat is quite crunchy where Narrative is quite free-flowing and open. Combat often involves quite a few options for each player's action as well as gaining each character the ability to create custom-made attacks using a system of costs and tags. Narrative is much fewer set in stone rules...
The basics of the game are as follows, each player holds one central resource, that being "Influence", representing their ability to influence the game, and it's story. In RP this normally means "Winner takes all" bets of Influence against the GM or other Players, where in combat players use...