Yeah and DCC is just slightly more aligned with reality in that you work with what fate gave you. You might be an elf whose dumb as a box of rocks, but maybe you stay alive simply by pure luck, or because somehow you're able to just barely avoid the swinging axe blade when you bent down to pick...
Except dwarf, elf and halfling which are automatic. The backgrounds play into it by using player cleverness. If you can come up with a reason why your character has an ability, knowledge, experience or applicable wisdom to a certain situation, the judge has a lot more freedom and liveliness to...
You have your characters work together...sort of how DMs control mob/swarm type monsters. Instead of thinking as your 4 characters as separate individuals, you control them as a team.
Bob the dung farmer has a rope and tosses it to Shelly the halfling who weaves around the monsters legs with...
Sounds like you didn't use the mechanic of burning luck to save your better characters. Or that you tried to swashbuckle your way through. Usually DCC adventures favor the clever player who doesn't just barrel straight in, who uses their surroundings and meager items available to them to...