A few of my players really love Warhammers Old World lore and grimdarkness. So do I, but to me WFRP 4e has too many quirks and clunky mechanics.
Anyway, I’ve decided to cave in and have started to prep a sandboxy WFRP campaign with some underlying Slannesh cult stuff. We play via Foundy so the...
I wish there was a gigantic first person fantasy rpg that had the exact level of playstyles, feel, difficulty (not very) and necessary level of twitch and stress (not much unless you build for it) of Cyberpunk 2077.
I love first person games in theory, but usually give up cause of...
The interesting thing is that I’m pretty resilient and adverse when it comes to overconsumption in general, but choose not to be for rpgs and electric basses. It’s not a part of my behaviour that I like.
Besides some OSR stuff I don’t play D&D anymore, but I do play other systems. But I do a quick visit almost daily, mostly for news and keeping in touch with major debacles, but also because I find it entertaining to read about what a specific small but vocal and very opinionated group currently...
It’s taxing if one want to nerd out build synergies and detailed system math. But I too am old and have taken the easy road - playing on normal difficulty and following a descently fresh build guide. Theres still some challenge (for me) and I can just have fun in this very good take on 40k...
This is a wierd case of cherry picking. I did also state further below that save points can be a part of genre convention, such as Nintendo style arcade games.
Now, if Nintendostyle arcade games has a place in the modern world is up for debate ;-)
Hard agree! Savepoint is an abyssmal legacy from old Nintendo style gaming that has no place in the modern world - unless one for some reason play Nintendo style arcade games where savepoint are a part of the genre.
I personally only play crpgs, and the odd open world and Elite style sci fi...
I fine Common Knowledge and such useful when players MIGHT have picked up snippets of info, but it’s not at the top of their head, like about a space station in the region that they haven’t visit. The better the roll, the more info and details.
In how I GM Savage Worlds it would be all skill rolls and roleplaying, except for the social stuff where I let the roleplay heavily impact target numbers, we love some actual fasttalk at our table. The Heavy will be occupied with roleplaying, perhaps to the point where I make him roll to not...