Recent content by HarrisonF

  1. H

    D&D 5E Can I use a Bonus Action Spell and a Wand in the same Turn?

    Do you use the rules that have a set DC associated with the Wand? For example, Wand of Fireballs is fixed as a DC 15 save which makes it seem like the Wand is somehow involved in the casting more.
  2. H

    D&D 5E Can I use a Bonus Action Spell and a Wand in the same Turn?

    Doing a bit of thread necromancy. There are weird rulings no matter which way you go with this, so I have been unsatisfied with it in our game. If you say that casting a spell from a wand or a scroll is the same as casting it directly, can you then use things like metamagic on it? Or if you...
  3. H

    D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Abjuration 23 Conjuration 18 Divination 23 Enchantment 16 Illusion 22 Necromancy 6 Transmutation 14
  4. H

    D&D 5E So 5 Intelligence Huh

    I have a Charisma 5 gnome divination wizard. His thing is that he was born and lived by himself in the woods, so he doesn't really understand how to relate to people and tends to speak what he is thinking to anyone that will listen. This leads to all sorts of problems and miscommunications and...
  5. H

    D&D 5E Contact Other Plane and lying

    Sounds like we are going to go with it being generally truth based. Sometimes it might be wrong due to the being not having all or accurate info, but generally now directly lying. Thanks for the opinions!
  6. H

    D&D 5E Contact Other Plane and lying

    Can the contacted being lie in Contact Other Plane in 5th edition? http://www.dnd-spells.com/spell/contact-other-plane-ritual Case for lying: In previous editions, the contact being always had a chance of lying: http://www.d20srd.org/srd/spells/contactOtherPlane.htm In addition, the Commune...
  7. H

    D&D 5E What PC does Huge DPS in your party ?

    We have two real damage dealers in our party. 1. Hunter Ranger 9, 20 Dex, Sharpshooter, +1 bow. Regularly does two attacks at +12 to hit, d8+d6+6 (bonus d8 on one for colossus slayer). 2. Battlemaster Fighter 9, using Hazirawn and Great Weapon Master. He is actually not optimized (only 16...
  8. H

    D&D 5E Optimal dungeon exploring techniques

    Based on the various ideas in the thread, I think that if we just have the Wizard and Ranger scouting and both doing Help on the other for Perception/Arcana, we should be fine. That will give the Ranger a passive perception of 17 and the Wizard an arcana of 24. If we are expecting more traps...
  9. H

    D&D 5E Optimal dungeon exploring techniques

    Light from a torch or light spell is 40' range, but others can see it from further away. The big issue is that light casts into the room prior to you entering it. So if there is anyone in a room, when we first approach it the light casts into it and lets everyone know we are coming. Depending...
  10. H

    D&D 5E Optimal dungeon exploring techniques

    Not all dungeon/caves have all of these things. Often it is a mixture of them in various quantities, but often the exact number unknown until you start failing at them. With that said, it can and does happen. A few games ago we were fighting a very crafty, magic-using dragon in it's ice cave...
  11. H

    D&D 5E Optimal dungeon exploring techniques

    If we are describing investigating or searching something very specifically that was described in the scene, than no roll will be needed (ie. I check under the rug and automatically find the secret door if there is one). In addition, even if we are more vague (I check the room for secrets), but...
  12. H

    D&D 5E Optimal dungeon exploring techniques

    The combination of perception not finding magical traps and also darkvision giving you disadvantage on looking for things. It makes the solo scouting ahead role a very, very specialized one that requires building a character around it, or doing kinda silly things like how I described the setup...
  13. H

    D&D 5E Optimal dungeon exploring techniques

    Oh, good call. That seems like a good feat for the ranger as well. I'll recommend it.
  14. H

    D&D 5E Optimal dungeon exploring techniques

    If you are continually looking for traps while traveling, it will normally be a passive perception. If you are looking for traps on a specific item (ie. door), it will be an active roll (but we can also turn on a light for that in most cases).
  15. H

    D&D 5E Optimal dungeon exploring techniques

    Large rooms are a bit more common and where the bad guys are often located. Losing a surprise round is really rough in 5e, so it is important to not allow others to get the jump on you imo.
Top