I recently ran a mini-campaign in which the PCs rarely had more than one fight in a day. The system does not seem to be built for this at all. I used Deadly XP budgets for nearly every fight because they had such an easy time with moderate XP combats.
I feel like fudging partially invalids some of what tabletop RPGs stand for. Take away the dice and you have a collaborative story. Dice help make it a game. If you fudge the rolls then it is staged and it tips the scale in the direction of storytelling.