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hawkeyefan's latest activity
hawkeyefan
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I mean, in a fantasy setting, can’t you just justify any “metagame” currency as being a blessing of the gods diegetically, and thus now...
Yesterday at 5:57 AM
hawkeyefan
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
Sorry man, this is what peak performance looks like
Yesterday at 5:55 AM
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
At least I've now learned that there's nothing "meta" about 4e D&D martial encounter and daily powers. After all, they reference...
Yesterday at 5:55 AM
hawkeyefan
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't know which games have metacurrencies based on player birthdays. If 'calling it something that exists in the gameworld' is all...
Yesterday at 5:54 AM
hawkeyefan
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, we accept that physical exhaustion is a thing, and that people can't maintain peak performance and do the exact same thing over...
Yesterday at 5:50 AM
hawkeyefan
reacted to
zakael19's post
in the thread
Mythic Bastionland actual play
with
Like
.
Yeah, I've been reflecting on this thinking about how I'd run the game - and I think I'd probably fall back on the Virtues as the...
Monday at 4:33 AM
hawkeyefan
reacted to
pemerton's post
in the thread
Mythic Bastionland actual play
with
Like
.
This relates to some of what I posted in the other thread: what determines if there is a risk? Eg in a social situation, what creates a...
Monday at 4:31 AM
hawkeyefan
reacted to
pemerton's post
in the thread
Mythic Bastionland actual play
with
Like
.
Here is a summary of their travel: Day 1, morning: they entered the first river hex. I rolled a 1 on the Wilderness Roll, and the...
Monday at 4:30 AM
hawkeyefan
reacted to
pemerton's post
in the thread
Mythic Bastionland actual play
with
Like
.
I GMed a session of Mythic Bastionland this afternoon, with my regular group. I introduced it to them as a game of weird questing...
Monday at 4:26 AM
hawkeyefan
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think anyone is under an obligation to accept whatever IP holders shovel at them. But I think that endless whinging about new...
Monday at 4:15 AM
hawkeyefan
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Not sure what to tell you. For me lore has always been a tool used to enable gameplay experiences. The point for me has always been...
Monday at 4:09 AM
hawkeyefan
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
When something new comes out it does not cancel or ruin what has come before. I like a lot of games (and editions of games) that are no...
Monday at 4:07 AM
hawkeyefan
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I GMed my first session of Mythic Bastionland yesterday: Mythic Bastionland actual play The players knew nothing about the game or the...
Monday at 4:06 AM
hawkeyefan
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Where I’m currently at, is I see lots of an approach to system that goes. Game not working > create techniques that deal with the...
Monday at 4:01 AM
hawkeyefan
reacted to
zakael19's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Looooong term (like hundreds of sessions), yeah. That’s what we’re talking about doing once we complete the current set of threads based...
Monday at 3:59 AM
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