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hawkeyefan's latest activity
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is interesting. Over the past few years, I've had exchanges on these board where some posters talk about verisimilitude not by...
Thursday at 12:53 PM
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think that verisimilitude remains important for modern audiences but it's hardly uniform. While it is a trite point for me to make...
Wednesday at 6:47 PM
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I feel like we have touched on a number of interesting topics in this thread, but this thread may not be the best place to discuss them...
Wednesday at 6:40 PM
hawkeyefan
replied to the thread
Which are you, The plan everything out GM, or the Ad lib?
.
I just don’t accept that a game is better if there is more prep. Some games benefit from more prep than others, absolutely. But no...
Wednesday at 12:38 AM
hawkeyefan
reacted to
Micah Sweet's post
in the thread
Long-term survival rules?
with
Like
.
I would make use of Kevin Crawford's Ashes Without Number settlement rules. The base game including these rules is free on DriveThruRPG...
Tuesday at 9:06 PM
hawkeyefan
reacted to
aramis erak's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Classic Traveller intends NPCs to be generated as PCs. That's 1977. That's pretty old school... Supplement 1: 1001 Characters (1979)...
Tuesday at 8:39 PM
hawkeyefan
reacted to
Bagpuss's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Like
.
A lot depends on the system, and the style of game I want to run. There are some games where you have to ad-lib, that are very player...
Tuesday at 1:02 AM
hawkeyefan
reacted to
tabletopjess's post
in the thread
Enclave: the diceless, yet mechanically deep, narrative roleplaying game
with
Like
.
Enclave is a diceless narrative roleplaying game, but don’t mistake it for being rules light! Storytelling is everything in Enclave...
Monday at 8:22 PM
hawkeyefan
reacted to
pemerton's post
in the thread
Torchbearer 2e - actual play of this AWESOME system! (+)
with
Like
.
When the PCs entered the Forgotten Temple Complex, I rolled a 13 for the town event: Dimly lit portal. You pass an open shrine and see...
Monday at 8:05 PM
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
If the NPC Elf can stumble over this book in his youth, why can't the PCs? Why are only PCs obliged to adventure in order to find it?
Monday at 6:13 PM
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I never said there was. I know the (Gygaxian) AD&D rules pretty well. What I said, which you quoted, is this: There is a clear process...
Monday at 5:40 PM
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
In some respects, they also exist in reaction to 3e D&D, and how that game was commonly being played in praxis: i.e., mechanics first...
Monday at 5:39 PM
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Dungeon/Exploration Turns. These dictate resource management and the possibility of random encounters, key aspects of dungeon...
Monday at 4:36 AM
hawkeyefan
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It does appear in B/X and OSE at least, and most NSR games I've seen? Core dungeon procedure: Turn starts, decide Actions Check for...
Monday at 4:10 AM
hawkeyefan
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Exactly. The Forge and the OSR were both branches that were in direct repudiation of Hickman-style storytelling that dominated in the ‘90s.
Monday at 4:09 AM
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