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hawkeyefan's latest activity
hawkeyefan
reacted to
pemerton's post
in the thread
Playing "storygames": Mobile Frame Zero - Firebrands; and Showdown
with
Like
.
I tend to regard "storygame" as a bit of a scare quote category by default - it's like Greg Stafford calling Prince Valiant a...
Today at 4:20 PM
hawkeyefan
reacted to
Aldarc's post
in the thread
Sunday Nonsense: Which TTRPG Systems Survive
with
Like
.
I'll just say that Fate and Powered by the Apocalypse are the two "systems" beyond the behemoth of f20 games that made me rethink how...
Yesterday at 11:27 PM
hawkeyefan
reacted to
thefutilist's post
in the thread
Playing "storygames": Mobile Frame Zero - Firebrands; and Showdown
with
Like
.
Given what I know of your groups tastes, I think you'd all love it. I really enjoyed the tragic romance is ended up being. There was a...
Yesterday at 11:20 PM
hawkeyefan
reacted to
Piperken's post
in the thread
What's your current campaign about?
with
Like
.
Presently Running: Dragon Heist (a5e/D&D 2014, 2025): Alexandrian (remix) structure; added The Curse of Trollskull Manor to Chapter 2...
Yesterday at 11:19 PM
hawkeyefan
reacted to
pemerton's post
in the thread
Playing "storygames": Mobile Frame Zero - Firebrands; and Showdown
with
Like
.
Showdown The first thing to do in this game is to settle on a genre. We agreed on Napoleonic-era duel between nobles, although our...
Yesterday at 4:00 PM
hawkeyefan
reacted to
pemerton's post
in the thread
Playing "storygames": Mobile Frame Zero - Firebrands; and Showdown
with
Like
.
Mobile Frame Zero - Firebrands With three players, the rules required one character from each faction: the on-world Bantreash nobles...
Yesterday at 8:47 AM
hawkeyefan
reacted to
pemerton's post
in the thread
Playing "storygames": Mobile Frame Zero - Firebrands; and Showdown
with
Like
.
Today I played a couple of "storygames" online, with @thefutilist and (in one of them) @Manbearcat. The first (with three players) was...
Yesterday at 8:45 AM
hawkeyefan
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Even in cases where we might take some time in a BITD etc game to discover what's happening next, that's been in the context of "what...
Saturday at 8:37 PM
hawkeyefan
reacted to
pemerton's post
in the thread
Why I Hate Skills
with
Like
.
Right. The decision is which way to go or which door to try and open. Analogous to tactical decisions in combat. Then the die is...
Saturday at 7:34 PM
hawkeyefan
reacted to
soviet's post
in the thread
Why I Hate Skills
with
Like
.
That's wonderfully elegant.
Saturday at 7:33 PM
hawkeyefan
reacted to
pemerton's post
in the thread
Why I Hate Skills
with
Haha
.
In Wuthering Heights, you roll on your age ("oldness", as the translation from the French has it): To test his wisdom, one should roll...
Saturday at 7:33 PM
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Well, when asked to provide an example of a game where “we stop the narrative to sit around and decide what would be cooler to have...
Saturday at 7:28 PM
hawkeyefan
reacted to
darkbard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Surely you understand that BitD is not in any way conducive to "writers' room" play. Your citing a singular GM preference and your own...
Saturday at 6:22 PM
hawkeyefan
reacted to
zarionofarabel's post
in the thread
What mechanics or subsystems do you use regardless of the game you are running/playing?
with
Like
.
I tend to use all knowledge skills in all games the way knowledge skills (Wises) work in Burning Wheel. In most games a knowledge skill...
Friday at 8:53 PM
hawkeyefan
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
A situation isn't a path. In Burning Wheel, a player can also establish key elements and/or trajectory of a scene, via Circles and Wises.
Friday at 11:54 AM
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