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hawkeyefan's latest activity
hawkeyefan
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Where is this finish line? The truth is less sanguine! In a vacuum there's no 'path' with any specific 'length'. The GM can simply ask...
Aug 10, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
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Alternatives to map-and-key
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Seriously? Because this is not a fair, or accurate, description of SCs in total. The rules ALSO state that skill use has to make sense...
Aug 10, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Exactly! Right. Now, a valid criticism of a technique might be that it incites this kind of thing, but I don't think that is the case...
Aug 10, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
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Alternatives to map-and-key
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At a big standard level the DC for each check is the same, but some skills are considered primary, your first use is at the medium DC...
Aug 10, 2025
hawkeyefan
replied to the thread
Alternatives to map-and-key
.
Do you mean like describing them literally as “alternatives”? Like in the title of the thread. Good grief. Imagined ones. It’s...
Aug 10, 2025
hawkeyefan
reacted to
soviet's post
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Alternatives to map-and-key
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I agree with this. Skill challenges and similar mechanics are just a way of applying slightly more structure to regular play in order to...
Aug 10, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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What I'm saying is that 'Skill Challenge' is not a diegetic construct. Characters do not look around and say "boy, I'm in a skill...
Aug 10, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Well, lets not overemphasize that. I'll take the example of Dungeon World, since I am running it now. The players, before creating...
Aug 9, 2025
hawkeyefan
reacted to
soviet's post
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Alternatives to map-and-key
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What examples were you thinking of? Because this isn't my experience.
Aug 9, 2025
hawkeyefan
reacted to
soviet's post
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Alternatives to map-and-key
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I don't think this characterisation of narrativist games as relying on players being uninterested in a particular outcome is correct. I...
Aug 9, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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I don't even understand you. Why are you playing a game at all? I am playing one for the same reasons, because the structure of the game...
Aug 9, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Like
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And in which type of game would it NOT be true that this is a goal of the players', or at least a strategy! I don't send my wizard out...
Aug 9, 2025
hawkeyefan
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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So, there was discussion of In a Wicked Age and 'agendas' (best interests to use IaWA terminology). I think we then have some hybrid...
Aug 9, 2025
hawkeyefan
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Thondor's post
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Alternatives to map-and-key
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Here’s the types I think we’ve covered so far: Map-and-key Draw a map, fill it with content. Where the players go, there is where the...
Aug 9, 2025
hawkeyefan
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pemerton's post
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It's a decision about "weight", about the degree of focus/attention to be given, in play, to this particular matter. Which is no more...
Aug 9, 2025
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