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hawkeyefan's latest activity
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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What are the "meta-mechanics" in Apocalypse World?
Oct 7, 2025
hawkeyefan
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Ironically this offers a good source of distinction. When a 'modern' game has lots of players or releases it is a victim of a syndrome...
Oct 7, 2025
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I find the entire concept of general use games versus specialized games to be one of the more silly ideas in the hobby because it...
Oct 7, 2025
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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A fair of PbtA games are not the result of what I would call intentional design. You can often see it when the basic moves are basically...
Oct 7, 2025
hawkeyefan
reacted to
Aldarc's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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How do you believe the manner in which they have been suggesting it has been "dangerous" or intended to create conflict?
Oct 7, 2025
hawkeyefan
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Honestly, at most PbtA games I scream "what the hell are you doing?!" and I'm famously a big fan of the Apocalypse World. It's very...
Oct 7, 2025
hawkeyefan
reacted to
Aldarc's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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It's hardly dangerous to call something "modern" in an informal online discussion, but claiming that doing so is "dangerous" is...
Oct 7, 2025
hawkeyefan
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
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Then within a discussion of tabletop games, such a definition is useless, it describes nothing. Time has no relation to quality, or even...
Oct 7, 2025
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I obviously prefer games built around vision where everyone (including the GM) feels like they are playing the same game. I think that...
Oct 7, 2025
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Other than intentional design how would one describe designing from a vision and only including mechanics that contribute to the...
Oct 7, 2025
hawkeyefan
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I'm proposing a definition of what "modern" (or, rather, "modernization") means in a thread about finding a definition of "modern". My...
Oct 7, 2025
hawkeyefan
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Naw... There is absolutely no functional difference between what WW calls a ST vs what D&D calls a GM. Neither system has mechanics...
Oct 7, 2025
hawkeyefan
reacted to
Old Fezziwig's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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That's a good point, and I definitely agree with your last sentence. When I wrote that last night, I was thinking of the difficulty of...
Oct 7, 2025
hawkeyefan
reacted to
Thomas Shey's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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There are two problems with that: 1. He may have pushed the dungeon pretty hard, but there was also a heavy focus in parts about...
Oct 7, 2025
hawkeyefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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You start to have serious questions about the purposefulness of design when you see a bunch of independent subsystems for different...
Oct 7, 2025
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