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hawkeyefan's latest activity
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Here are contemporary trends that I see in terms of modern approaches to TTRPG mechanics: Fiction First Gaming: this was something of a...
Oct 11, 2025
hawkeyefan
reacted to
aramis erak's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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There's a warning about that... There's an undercurrent in AW, it's more explicit in DitV... "Every moment of play, roll dice or say...
Oct 10, 2025
hawkeyefan
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I'm sorry, but this is why the 'dead horse' of hit points keeps being brought up. Because the assertion that the rules of D&D serve only...
Oct 9, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I didn’t say the GM was mechanics. I said that the way in which you’ve described the GM, I wouldn’t expect resistance from you about the...
Oct 9, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I’m trying to maybe narrow in on the difference. Not saying they do exactly the same thing… but there are similarities, and mechanics...
Oct 9, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If I’m running players through Tomb of Annihilation, I’m not really playing to find out what happens. Sure, there are some areas of...
Oct 9, 2025
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
You don’t think that your description of what the GM does is helping to drive the game? And do you not agree that the rules may do so...
Oct 9, 2025
hawkeyefan
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Watchmen.
Oct 9, 2025
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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An addendum to the above post: upthread someone talked about sim vs "gamism" in the context of classic Gygaxian D&D. For the game to...
Oct 9, 2025
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
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I don't understand why. AW has a rule for resolving any declared action. It actually is broader, in that respect, than any version of...
Oct 9, 2025
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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You seem to think that resolving a player's move, in AW, is profoundly different from resolving a player's declared action, in D&D. I...
Oct 9, 2025
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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My view of sim play is mixed. I think the idea of relying on mechanics to specify outcomes of declared actions, by...
Oct 9, 2025
hawkeyefan
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I'll bite. How do XP facilitate playing to find out what happens?
Oct 9, 2025
hawkeyefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Well, as noted, trad games tend to have a lot more tolerance for the GM putting their thumb on the scale. In theory at least, if a set...
Oct 9, 2025
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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"Play to find out" in the way Vincent laid out obviously does not consider how a D&D GM prepares because it's not meant to describe D&D...
Oct 9, 2025
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