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hawkeyefan's latest activity
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Just FYI, I ran a game of BitD that went longer than 50 sessions. The game does have elements in there that support it. You generally...
Jan 16, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
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FITD games tend to be compact and focused yeah. My Stonetop game is at 62 sessions of player-driven play, and it’s a PBTA (although...
Jan 16, 2026
hawkeyefan
reacted to
Starfox's post
in the thread
When Player Driven Adventures Don't Pan Out
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I've been playing Blades in the Dark lately, and a D&D-esque hack of it I wrote myself. It is very open to player initiatives, and very...
Jan 16, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
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There's definitely different idk, "levels" of "player driven" (in scare quotes because they may have different definitions to different...
Jan 16, 2026
hawkeyefan
reacted to
payn's post
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When Player Driven Adventures Don't Pan Out
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The GM piece is usually overlooked. Player driven doesn't mean the GM sits back and waits, but a lot of GMs seem to think so.
Jan 16, 2026
hawkeyefan
reacted to
Truename's post
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When Player Driven Adventures Don't Pan Out
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I leaned hard into a player-driven approach for my last campaign. (5e 2014.) It worked okay, but not nearly as well as I hoped, and my...
Jan 16, 2026
hawkeyefan
reacted to
Neonchameleon's post
in the thread
When Player Driven Adventures Don't Pan Out
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And this is one of the reasons I consider Simulationist/exploration game design to basically never lead to great results. If instead of...
Jan 16, 2026
hawkeyefan
reacted to
Tonguez's post
in the thread
When Player Driven Adventures Don't Pan Out
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Inspiration, Advantage, Bonus XP As to Why - It incentivises players to proactively pursue goals
Jan 16, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
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This tends to work best in my experience when there's something pressing back that focuses the players; or they have some sort of active...
Jan 16, 2026
hawkeyefan
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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Because that isn't the type of game the OP is talking about. I'm not assuming, I'm basing my response on the contents of the opening post.
Jan 16, 2026
hawkeyefan
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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Even in a player-driven game, it's still the GM's role to determine complications and to frame opposition to the player's goals. The...
Jan 16, 2026
hawkeyefan
reacted to
Neonchameleon's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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I always find that the key things to get proactive players are empowered players and pressured characters. Empowered players helped...
Jan 16, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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What I do think is fairly modern is a clear set of statements of how to best be a player and a GM such that the game is successful in...
Jan 16, 2026
hawkeyefan
reacted to
pemerton's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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It's not a mechanic, but here's a thing that strikes me as modern when it is found in a RPG: a clear statement of GMing principles. A...
Jan 16, 2026
hawkeyefan
reacted to
Voadam's post
in the thread
What Systems Could Use More Attention?
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Honey Heist.
Jan 16, 2026
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