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hawkeyefan's latest activity
hawkeyefan
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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There's a big difference between giving agency towards what kind of scene will be presented versus how the scene will be resolved. Many...
Jan 23, 2026
hawkeyefan
reacted to
JohnSnow's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Because "better" is subjective. I find streamlining to be what I think of as "modern." I don't (personally) like looking up tables. I...
Jan 23, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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To me, it seems that you're not fully responding to the bits that I've bolded: The worry about "do I want to find out if I can be as...
Jan 22, 2026
hawkeyefan
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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In all honesty you need to find better games. One of the things I look for in a game I'm considering for a campaign is whether there at...
Jan 21, 2026
hawkeyefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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It often only needs one player to be learning the higher options for it to propagate, though; even some players who won't put in a lot...
Jan 21, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I dunno about the players, but over the years I've found a variety of RPGs that don't have the lack of depth/stability that you...
Jan 21, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
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Oh yeah, there's a lotta different nuts in that there granola, for sure. Some of those secondary issues lie mostly with the GM I think...
Jan 21, 2026
hawkeyefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I agree with you in principal, but its complicated because "making decisions only the character would make" and "forget I'm playing a...
Jan 20, 2026
hawkeyefan
reacted to
Breaking Star Games's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
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Like
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It seems very fun so far after a oneshot and first session of my campaign. Knight abilities and passions are often very evocative. Myths...
Jan 20, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I think it very difficult, bordering on impossible, to account for 'immersion breakage' in any kind of definitive way. Some folks have...
Jan 20, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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The thing about “Be a Fan of the Player Characters” that always seems to get glossed over in these discussions is that a) every game...
Jan 20, 2026
hawkeyefan
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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This conversation inspired me to go back to AW and formalise and tighten up what I’d do. My word is it complicated. The way threats are...
Jan 20, 2026
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Principles (at least in Apocalypse World) not advice or suggestions. They are instructions. The game says, "Always say what your...
Jan 20, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
Let's Talk About Our Year In TTRPGs
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Small stuff first, I've been playing a lot of Heart and Spire, as well as OSE and various CoC variants. Mostly this past year was about...
Jan 19, 2026
hawkeyefan
reacted to
Morrus's post
in the thread
1 Shot Campaigns, and throw away characters.
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Like
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You're assuming we're only playing D&D. Thousands of games have much lighter rules. Your question becomes very different when not viewed...
Jan 19, 2026
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