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hawkeyefan's latest activity
hawkeyefan
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If we're staying in the fictional frame and not referencing the mechanics, one of two things is happening. 1) Nothing that has stakes...
Feb 6, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I expect you’re likely assuming the worst to bolster your argument. I mean… what we’re talking about is a pretty essential human ability...
Feb 6, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
Metagaming!
Feb 6, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The GM narrates the outcome of the roll. He says what happens, and then adds “I’m adding two ticks to the X clock” to represent that...
Feb 6, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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No, you added on "immersionist." Many of us have said that we don't find speaking exclusively from teh POV of a character any more...
Feb 6, 2026
hawkeyefan
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
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Also, it's so structured. You're telling me that I have to wait for the other guy to do all their stuff, and I just sit around watching...
Feb 6, 2026
hawkeyefan
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So every decision made by a player in an RPG is somewhat meta by definition? IRL I don't know my to-hit bonus, damage dice, hit points...
Feb 6, 2026
hawkeyefan
reacted to
Kannik's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Just a quick aside for those reading this thread and unfamiliar with what might be termed more "narrative" games so that a wrong...
Feb 6, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
A consequence clock is just a way to be non-arbitrary about outcomes in a way the players can see. A goal clock is a way to be...
Feb 6, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Here's a simple example: In Burning Wheel and Torchbearer 2e, if the consequence for a character is death, but the player of that...
Feb 6, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
God as much as I appreciate Draw Steel!'s combat for its balance and decision making, it's so hard for me to go back to it after playing...
Feb 6, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Ticking a clock is a consequence? You don't telegraph "a clock" you telegraph "Alerted Guards" or "Hunted." If the player doesnt resist...
Feb 6, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I find D&D combat too limiting of my agency. The GM keeps telling me, "the Orc deftly stabs in under your shield and . . " and I'm all...
Feb 6, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah.... Its always weird to read comments on the internet (often by people who clearly have no interest in playing something but are...
Feb 6, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
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You've been reading this thread, right?
Feb 6, 2026
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