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hawkeyefan's latest activity
hawkeyefan
reacted to
Campbell's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
The point of starting with the bare minimum and then layering rules on top isn't to remove things we consider valuble. It's to find out...
Thursday at 4:31 PM
hawkeyefan
reacted to
Aldarc's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
To be fair, that's often been how a lot of analysis was here. For example, there was a guy here who argued that games with...
Thursday at 4:29 PM
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I was going to mention the game of Ironsworn my group has been playing. It’s a GMless game, so I’m not sure how people would view that…...
Thursday at 4:29 PM
hawkeyefan
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
This is absolutely true. Yep, that's one possible example: let the players provide the basic elements that the GM then uses to construct...
Thursday at 4:27 PM
hawkeyefan
reacted to
MichaelSomething's post
in the thread
Why I Hate Skills
with
Like
.
I think this is a topic about Procedure of Play. You want procedures that have no (or little) dice rolling and all about communication...
Thursday at 4:28 AM
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yeah, I think that the “solution” to the problem, such as it is, can come from a variety of places. I think for many traditional games...
Thursday at 4:26 AM
hawkeyefan
reacted to
Old Fezziwig's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Haha
.
My lived experience suggests that you're not accounting for a statistically untenable propensity to roll 3 or less on each of any number...
Thursday at 4:18 AM
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I think it depends. I read the bit I quoted by @Desdichado as being more of an ongoing thing. Trails meaning not just a starting point...
Thursday at 3:50 AM
hawkeyefan
reacted to
Campbell's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
Many games give resources on a schedule and then require the GM to frame situations that put pressure on your resources within that...
Thursday at 3:26 AM
hawkeyefan
reacted to
RenleyRenfield's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
I will never find it less odd that 99% of all RPG talk is really just "Wargaming". So much fuss over combat, healing, attacks, etc...
Thursday at 3:24 AM
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Well, I think that actualizing a premise is a bit different than a GM providing an outline or trails. The premise could easily be the...
Thursday at 3:06 AM
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
While I agree with you that trying to force a game to be player-driven can be disastrous, I disagree that actual player-driven play...
Thursday at 1:33 AM
hawkeyefan
reacted to
Autumnal's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
These were really interesting to read about. Thanks! These sound like concepts I want to learn about and start looting from. Yes yes...
Mar 17, 2026
hawkeyefan
reacted to
RenleyRenfield's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
Yes! This is so worth the time and effort. :) This is where my world of gaming resides very much. And I think what also you said...
Mar 17, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's Talk About Metacurrency
with
Haha
.
That sounds like the sort of thing a boardgamer might say!
Mar 17, 2026
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