Recent content by HD300

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    Level 13 Mummy/7 Cleric looking for help

    Pretty sure it's from the SRD. He said we can have anything we want though, as long as it's on par with the ones from the books. Could still use some advice, it's gotta be cool working on characters at these epic proportions ;)
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    Level 13 Mummy/7 Cleric looking for help

    I have Lifebond, my Turn Resistance is pretty decent. I'm practically immune to 4th level and lower spells, got some funky ability My Fate domain lets me ignore one attack per day on me, so I'm so far okay vs spells I was disintegrated twice last night, I turned out OK. :P Anyone able to...
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    Level 13 Mummy/7 Cleric looking for help

    So I'm playing in a really killer campaign, and I just hit 21 (total) and I'm looking to see what I should do at this point. I have the Celerity Domain and a custom "Fate Domain" (Home-made) and I'm also the God of Fate now. I have a 36 str, 18 dex, 19 wis, 21 cha (I think?) I persist Divine...
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    Two-handed weapons -- nerfed, or am I missing something?

    I'm trying to go for maximum damage possible currently with my Fighter I have set up, and dex looks to be a stat I don't want to pump. I need 15 for the Flail feat that gives +2 to hit vs someone with a shield, and my con score will have to drop because of it. Now if I just went with axe, I'll...
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    Deadly Axe Feat - Is there a point?

    But the other two-handed weapons don't get cockblocked >_>
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    Paragon Path request

    I'm currently reading Fighter stuff right now, so I'll throw you a bone for their Paragons. Iron Vanguard You're the master of pushing the enemy around - Think 300 when they push the guys around with their shields (Makes it look more appealing, too!). Kensei You become one with your...
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    Deadly Axe Feat - Is there a point?

    As the title says. It makes all axe weapons "High Crit". Now, if I'm using a Great Axe that already has "High Crit", does nothing happen? The mace/sword feats clearly don't become useless, why does Deadly Axe have to?
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    Initial multi-class feat imbalances.

    Erratas that don't exist are delicious :D Though, I can partially understand why. It's strong, but it's almost pointless to multi in to Ranger if it is changed. Too many of the abilities only work with ranged weapons or two weapons.
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    Initial multi-class feat imbalances.

    Multi-Class Ranger is one of the bests in my opinion. Hunter's Quarry once per encounter = 3d6 extra damage on one mob for you until it dies once per encounter. Extremely strong.
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    Could use some insight on strong NPCs for my campaign

    Actually, that sounds like a good idea. So far I had it planned like this: Generals - Angels Commanders - Archons Captains - Half-Celestials What if I were to make it Generals - Archons Commanders - Half Celestials Captains - Half Celestials Oh, and we decided to do my campaign after the...
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    Could use some insight on strong NPCs for my campaign

    Sorry for the Sluggish response, it's CR 23. I've imposed a no spell caster rule for their first 10 levels, as I feel the 3.5 system does not hold up very well with intelligent 8th-9th level spell users. Didn't want any 18-20th level Clerics or Sorcerers making combat really hard for the melee...
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    Could use some insight on strong NPCs for my campaign

    Hrm, I'm saving the Commanders for Archons. General 1 and 5 though look good. My only concern is how strong they are. The Solar especially has a CR of 22.
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    Could use some insight on strong NPCs for my campaign

    Well, I have put a lot of work in to a campaign for my group while our normal DM is in Mexico for five weeks, and I'm having troubles coming up with rules for some NPCs that will be part of the story. So far I'm working on two class/race combos (Prefer something that looks like a human for the...
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