My BASIC skills are decrepit, but wouldn't that assign a truth value to c, instead of the result of malloc(p)? Anyway, assignment and comparison are very different concepts; why use the same syntax for both?
Keep one hand on your weapon, grapple with the other. The point is, if you want to stop the rogue getting past the front lines, you can do it with a readied action, regardless of Tumble.
I do something similar: Instead of removing the movement AoO(s), if you make your Tumble check, you get to add your Tumble ranks (not Tumble bonus) as a Dodge bonus to your AC (against the AoO(s) only). Works nicely.
At short range, a flurry of shuriken would in many circumstances do more damage than a single crossbow bolt or sling bullet. For non-monks, it's useless, but so are all the other monk weapons.
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Jon
Yes, you do. Page 113: "A character gets no Strength bonus on damage rolls with a projectile weapon unless it's a specially built composite shortbow, specially built composite longbow, or sling."
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Jon