I think I will put down my last comment on this thread, since it seems that I am pretty much repeating myself.
The reason I brought up feats is because people use Mage Slayer to dismiss the idea of making casters interruptable by default, ignoring the fact that casters are already stronger than...
Much of the above post holds water, but I have a quibble I've already brought up before. I think even ECMO3 admits that casters pull ahead of martials in the long run.
Why, then, is the burden of spending a feat placed on the martials to interrupt casters, rather than the casters needing to...
You forgot all the caveats to actually do that damage in the first place. The man in the pointy hat needs to:
not know in advance that an attack is coming (Clairvoyance)
not cast defensive spells ahead of time (Mirror Image)
lose initiative so they can't prevent the enemy's approach (Sleet...
Don't forget how conveniently the "correct" way to portray magic often seems to make life easier for the caster!
It would be simple to ban arcane casting in armor rather than fiddling with proficiency. The line dictating what is acceptable crunch and what is not is pretty arbitrary. No reason...
I am left scratching my head at this statement. How can someone drawing arcane symbols in the air leaving them more vulnerable to attack be less immersive than the opposite?
Was 3e a less immersive game than 5e because spellcasting triggered attacks of opportunity?
You are trying to cast a somatic spell, waving your hands around gesturing, while somebody up in your face holding a big sword can't find an opening to attack?
Furthermore, even if that sword hits you, you are still able to finish your incantation without a hitch?
I don't know, it's pretty...
Maybe it's better to clarify what I envision. Somatic spells with a casting time of one action will trigger attacks of opportunity, forcing a concentration check to cast successfully. In which case, you can cast a bonus action spell to avoid the attack if needed. I don't mind if the spell slot...
None of Mirror Image, Misty Step and Shield require concentration. Wildshaping isn't a spell. All clerics get armor and shield proficiency to bolster their defenses, and have access to Sanctuary.
Besides that, the caster does not start every combat within range of the enemy and without the...
Aye, so the wizard should also be reliant on the fighter, correct? It's not a team game if someone is doing all the meaningful work and the other is left on the sidelines to mop up. See also the BMX Bandit and Angel Summoner skits. They're on the same team but not contributing equally.
You are...
This is the core of the disagreement. In D&D 5e the classes are not equally powerful. The moderate difference in damage output between a caster and a martial does not bridge the gap afforded by spells like Spirit Guardians, Pass Without Trace or Force Cage.
A Twilight Cleric is not 50% stronger...
If a GM can create a game in which martials are functional even though they don't have magic, then a GM can also create a game where casters can function even if they can potentially be interrupted.
Even if spells can be interrupted, that doesn't make the caster into a sitting duck. A sorcerer can ready Mirror Image or cast Misty Step to get out of range when they're attacked. A druid can Wildshape. A cleric has armor proficiency and d8 hit dice for a reason.
I'd find it far less...