ANSWERS.
1. Because it's a game. Spellcasters get lower HD for balance reasons. Characters who are more likely to take damage (fighters, barbarians, clerics, etc.) get higher HD. From a diegetic perspective, the barbarian is a savage fighter who is adept at turning potentially-lethal attacks...
Things I like:
Non-combat conflict resolution.
Things I dislike:
Lineages.
Romance plots.
Weirdo races.
Power creep.
Lack of non-caster options.
Yes to all of this, and frankly, I'd love a good OSR-ification of D&D 5e. Make the rules really basic. Battlemaster should just replace fighter, tho.
To comment on the original post more seriously, I think the GM's voice should take precedence over the other players' as a matter of his privileged position. However, allowing the players more opportunities to speak and author the game is a viable strategy, though it is going to depend heavily...
I speak exactly 31% of the time and no more. If I've allotted four hours of game time, I speak for 74.4 minutes exactly. Once my 74.4 minutes are done, I remain totally silent until the players get uncomfortable and leave.
@Ovinomancer, I'm not suggesting that the Dragon Capture move is out of the blue, not foreshadowed, or done without fictional context, which seems to be the implication here:
It's not a Quantum Dragon, so to speak, so much as it is there exists a dragon within the fiction and as part of that...
An example:
GM: [Hard Move] The dragon swoops down and grabs Bob in its claws. With a flap of its enormous wings, it lifts him off and flies to its nest.
Player: As it's flying away, I want to aim and shoot to get it to drop Bob.
GM: You're unable to scramble to your feet and line up a shot...
Also, for those who haven't played a good PbtA game, it is difficult to describe how the play process differs from D&D because it's more than the sum of its parts. The mechanics are interlocking and structured to create a gameplay experience in a way that modern D&D mechanics do not. Masks...