Recent content by HenryLockwood

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    ZEITGEIST 1001 things PCs are totally allowed to do in Zeitgeist campaign

    44: Make vague and unspecific promises to Kell, regarding a favour to be provided some time in the future in exchange for the location of the Doctor. 45: Lead Quital's crew on a chase through the slums, into Kell-guild territory, then spark a fight between the two groups by firing a bullet from...
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    Skyseer Light - a one-weekend version

    Well, I've just got back from a weekend running Skyseer for a group of friends. A good time was had by all: people praised the quality of the plot, and the complexity and number of parallel threads. I did change a few things around... First off, the group had requested a level 4 start. We're...
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    Skyseer - smugglers plot

    Thanks Hirou - I got the impression that it was foreshadowing/advance introduction of power groups. Perhaps I should follow the principle of Chekov's Gun :) Of course, option B is that I leave it in there and let the PCs follow it up... Maybe they'll go for a later adventure in the future (I...
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    Skyseer - smugglers plot

    I've run Island and Skyseer online in the past; I'm soon going to be running a modified version of Skyseer as a weekend one-off. We have two days of gameplay, from Saturday morning to Sunday evening. My concern is that there's a lot to fit in that time. I'm having to streamline some aspects...
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