To answer "selling point" more directly, this is the attack throw and saving throw chart for all classes:
Since attacks and save targets are never adjusted by circumstance or by the enemy (other than a positive Dex modifier changing attack throws from "match-or-beat this TN" to "beat this...
I am!
The primary selling point of the system is that it's even faster than standard OSE, since there's no math adjustments made during play to saving throws, attack throws, or skill checks.
A second selling point is that the level-up math is a lot faster, with no look-up tables to determine...
So, after two years of trying to do it "my way", I've instead finally built a particular ruleset around OSE, It's roughly equivalent to Shadowdark in terms of divergence from "classic" OSE, but is a little simpler.
The rundown:
There are six saving throws, one for each Ability score. (Morale...
Well, you go here and get the player's handbook: DriveThruRPG
Then you go here and get the setting guide: DriveThruRPG
Both are pay-what-you-want, since the art is all AI-generated but the text is 100% human-crafted
(I used generated art to find the right 'feel' and spent a good amount of...